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wuts wrong.. i mean if you can find a more better, efficient way of doing things to make the game all the more much better, why not do it?
Yeah, you won't have to worry about managing your ki, that's a negative. Ki Management adds a lot more strategy to the game. You have to use it wisely if you want to stay alive. Havign the game do it for you automatically just makes the game easier to play, not faster.imkongkong said:i dont think it'll sacrifice the speed of the game. Think about it.
1. People can just continually fight without recharging. In the show they never stood there to recharge ENERGY but instead their PL. It will be continuous fighting.
I think that's more than obvious Kong, what's your point? How does this mean that the game is going to be faster? you're just fueling my arguement that it's going to be slower. The people that do lose their energy will spend the rest of the time running away waiting to recharge. What else are they going to do with little ki? Plus, you still have to do that now, fire a big beam, and you've lost a significant amount of energy. A good melee'r can whoop you at that point, BUT you can recharge your ki if you manage to get away and be right back in the fight.2. You will have to watch you energy level. Meaning, you cannot be a foolish player and always use the signature moves all the time. If you do, you will be at a disadvantage and will have to find a way to recharge your energy. That will be YOUR bad.
How does this make the game faster? Those people running and hiding will slow down the game. I also don't like the fact that there's a point where I'm low on ki for whatever reason and there's nothing I can do about it.. how lame is that? It's not fun to be useless in a game, especially a fast paced one like ESF. As much as I don't like beamspamming, it's still part of the game, and it isn't impossible to avoid if you stay alert. Your idea almost completley takes beams out of the game. If beamspamming is what you want to stop, I'd rather go with different beams that do continuous damage instead of explosive.3. Those who don't beam spam the signature moves will always be at a high ki energy advantage. Those who spam it and are left hiding to recharge, the person can always pursue him and kill him since he doesn't have the energy to fight back.
I don't like the idea of gaining energy when you damage someone, that puts the attacker at a way bigger advantage than the loser. The way it is now is more realistic, and gives each player an equal chance to win. You're not going to feel energized after you punch someone in the face. The more you fight, the more tired you get, lets just stay with logic on this one.4. Ki regernation should not be quick. I got the idea of how ki should regenerate in the GBA game DBZ boouku touSOMETHING, supersonic warriors in english. The only thing in that game i don't suggest is powering up your energy. Instead, as you hit a player, your energy would go up slightly. Like stated before, melee, kiblasts, and generic beams and balls should barely take off energy. That means, most of your fight would have to come from those arsenals. Signature beams would be a large beam whereas you can do major damage. However, it will not be insta-gib, unless your health is pretty low. Signature beams will be used to get a good amount of damage out, then switch back to your melee arsenal. This makes fights more based around melee and small ki blasts. Signature beams would be used to take out a lot of damage and powerstruggles.
As i said before, this just makes the game too easy. Managing your ki is a hard thing to do, if you take it out, it makes the game tons easier. Sure, you could fight for a long time, but if the two player are equal in skill, it's going to take forever for somoene to get a hit. That's when I get most of my openings, when they're powering up. that's one thing I hated about 1.0/1.1, fight a player near your skill level, and be ready for a long fight, becuase you're not going to be hitting eachother for a while.5. Because of the energy usage for melee, kiblasts, and generic beams and blasts will be very little, speed will not be a factor in this.
You don't have to worry about ki management during melee fights.. of course you have to worry about ki management if you're shooting large beams all the time.. the only thing about the game being easier is that you don't have to always recharge all the time.. this allows you to concentrate more on the fight than constantly stopping to get an energy refill.. thus making fighting MORE fast paced because you're not constantly stopping to rechargePhatslugga said:Yeah, you won't have to worry about managing your ki, that's a negative. Ki Management adds a lot more strategy to the game. You have to use it wisely if you want to stay alive. Havign the game do it for you automatically just makes the game easier to play, not faster.
it will make it faster because you're not constantly recharging.. you're constantly fighting and you're not stopping to recharge.. when you stop to recharge ENERGY (which is highly unlikely that characters can have an infinite amount of energy) it stops the fighting for a bit.. then you start to fight.. If you do attack that do not take a lot of energy you are continuously fighting.. that makes your argument of it slower wrong..I think that's more than obvious Kong, what's your point? How does this mean that the game is going to be faster? you're just fueling my arguement that it's going to be slower. The people that do lose their energy will spend the rest of the time running away waiting to recharge. What else are they going to do with little ki? Plus, you still have to do that now, fire a big beam, and you've lost a significant amount of energy. A good melee'r can whoop you at that point, BUT you can recharge your ki if you manage to get away and be right back in the fight.
Those hiding will hide for one reason: to refill their ki to shoot another signature beam.. now if you have a lot of ki and they have no ki left, they would be slower so you can track them down and kill them.. it would be their fault for wasting all their energy beam spamming and would have nothing leftHow does this make the game faster? Those people running and hiding will slow down the game. I also don't like the fact that there's a point where I'm low on ki for whatever reason and there's nothing I can do about it.. how lame is that? It's not fun to be useless in a game, especially a fast paced one like ESF. As much as I don't like beamspamming, it's still part of the game, and it isn't impossible to avoid if you stay alert. Your idea almost completley takes beams out of the game. If beamspamming is what you want to stop, I'd rather go with different beams that do continuous damage instead of explosive.
it's unrealistic to be able to have energy you can refill at your own willAs i said before, this just makes the game too easy. Managing your ki is a hard thing to do, if you take it out, it makes the game tons easier. Sure, you could fight for a long time, but if the two player are equal in skill, it's going to take forever for somoene to get a hit. That's when I get most of my openings, when they're powering up. that's one thing I hated about 1.0/1.1, fight a player near your skill level, and be ready for a long fight, becuase you're not going to be hitting eachother for a while.
it won't slow it down, it will make the system much faster.. read up thereThat's why I beleive your system will slow the game down. Bihal has a point as well, you're asking the team to completley revamp the Ki system.. which no one really has a problem with anyway. I don't think it's going to happen.
You're missing my point. Recharging doesn't slow the game down. Sure, you physically stop when you recharge, However this leaves you open to attack for the other player. The player can take advantage of this and go for an attack, and if you don't do something you're going to get hit. Without the ki management it'll just be swooping wars for an eternity. I don't like it becuase it makes the game easier.. not slower, recharging is one of the hardest things to do if you're up against a skilled fighter.imkongkong said:You don't have to worry about ki management during melee fights.. of course you have to worry about ki management if you're shooting large beams all the time.. the only thing about the game being easier is that you don't have to always recharge all the time.. this allows you to concentrate more on the fight than constantly stopping to get an energy refill.. thus making fighting MORE fast paced because you're not constantly stopping to recharge
No, it doesn't stop the fighting.. it stops your character, the fight is still on. The game doesn't pause when you recharge, which is what you make it seem like. Recharging has a lot to do with strategy in ESF, and their not going to take it out. Like i said before, it takes skill to recharge at the right time, and if you take recharging out... you're making the game A LOT easier, not faster.it will make it faster because you're not constantly recharging.. you're constantly fighting and you're not stopping to recharge.. when you stop to recharge ENERGY (which is highly unlikely that characters can have an infinite amount of energy) it stops the fighting for a bit.. then you start to fight.. If you do attack that do not take a lot of energy you are continuously fighting.. that makes your argument of it slower wrong..
That's dumb, forgive me for being blunt, but a game that allows you to be completley useless for a period of time just sucks. I mix beams with my melee all the time, generic, signature etc.. I don't like the idea that signature beams are going to drain my ki so much, and if I end up running out, I just get to run around the map like a retard waiting for my ki to recharge. Or worse, someone basically gets a free kill from me? Even if you're a spammer, and you fire off two signature beams.. now you have low ki and you're basically going to die, nothing you can do about it. That's just stupid, and that's not a good way to stop spammers, it's a good way to butcher the game.the people that lose their energy are the signature beam spammers.. with little ki they can get involved in advanced melee or shoot small ki balls.. like i said even though you're low on ki you're still able to participate in melee.. the only downside is that you can't fire a signature beam until your ki refills
Those hiding will be hiding to refill their ki.. I know, that's my friggen point. Thagt's all they can do, hide. Does that sound like fun for you? I know it's their fault for using the beams... but that's whats stupid about it. You're limiting the amount people can use beams.. let's just make the game entirely melee and forget about beams. Beams are extremely useful and advantageous if used properly with melee, and what you're trying to do is take away the ability to mix beams with melee. The team made 1.2 to involve more beams in the melee, and this system completley ruins that.Those hiding will hide for one reason: to refill their ki to shoot another signature beam.. now if you have a lot of ki and they have no ki left, they would be slower so you can track them down and kill them.. it would be their fault for wasting all their energy beam spamming and would have nothing left
Hello.. this is a DBZ mod... firing beams period is unrealistic.. don't tell me that something in the game is unrealisitc, becuase everything is.it's unrealistic to be able to have energy you can refill at your own will
Listen.. something you seem not to understand... these are just our opinions, what you have posted above are not "facts", they're your ideas. It's not even a tested system, so both of us are clearly just assuming what this system would bring to ESF. You can't just say "it won't slow it down, it'll make it faster, read above". Your text doesn't prove anything. I think you and I will just have to agree to disagree, but either way, I can garauntee that this system will not replace the current one. I don't even understand why you want to change the Ki system so drastically, when no one really has a problem with it. It's just an unrealistic thing to ask for.it won't slow it down, it will make the system much faster.. read up there
and my reply to that was....That's dumb, forgive me for being blunt, but a game that allows you to be completley useless for a period of time just sucks. I mix beams with my melee all the time, generic, signature etc.. I don't like the idea that signature beams are going to drain my ki so much, and if I end up running out, I just get to run around the map like a retard waiting for my ki to recharge. Or worse, someone basically gets a free kill from me? Even if you're a spammer, and you fire off two signature beams.. now you have low ki and you're basically going to die, nothing you can do about it. That's just stupid, and that's not a good way to stop spammers, it's a good way to butcher the game.
so you're not useless because "with little ki they can get involved in advanced melee or shoot small ki balls" and generic beams but not one after another because your energy will refill automatically like the GBA game supersonic warriors. You will still be able to fight but not use signature beams.the people that lose their energy are the signature beam spammers.. with little ki they can get involved in advanced melee or shoot small ki balls.. like i said even though you're low on ki you're still able to participate in melee..
Orbit said:Maybe beams KI cost should be cut down a bit. That might enable more beam spam but I doubt anyone will beamspam if he knew he would die afterwards.
umm... how woudl that b?NoneExistant said:Read this post, there's an idea on how to cut-out the beam spammig phase.
http://forum.esforces.com/showthread.php?t=45230&page=2&pp=30