Modeling Competition 3 â Small Fantasy Environment Piece
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Description:
Building on skills is important, so I believe this competition should further expand abilities touched on in previous challenges. Saying that I will balance this donât worry
There is 2 possiblities for theme, as people these days tend to prefer choices, 1) Science Fiction (Mars Control Base / Lander), 2) Fantasy (Elvish Structures / Secret Glen).
The object is to construct either an original or pre existing piece with exceptional understanding of limitations(listed below) and also to show imagination + creativity.
So for example upon entering this competition you may decide to build a replica of Rivendell from LOTR, or modify an existing piece / create an original piece.
What Iâd like to add to this competition is that with each submission the designer must add a short paragraph/s regarding the difficulties and ideas that went into their piece. The idea about this paragraph/s is that artists who are just starting to learn 3D design can compete with the already semi -experienced artists on this board.
Time Limit 16-08-05 1-9-05
(note you can include a character/s in your environment but keep to the limits, for example a DBZ moon base with pods like freizas command base etc.)
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Rules:
- Your Environment may be Original or Pre-existing.
- You must supply a short paragraph explaining ideas and difficulties you have overcome.
- You are limited to 10 *512 texture maps, which can include alpha, bump, spec if you wish.
- The small scene must not exceed 10,000k
- The scene may include Next Generation Features (bump maps, spec etc.)
- The scene may feature scripts, movers
- Texture maps maybe linked to shaders / complex materials
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Final Entry:
Your final entry must contain the following:
- A unique set of renders of your environment
- A link to your 10 textures, if you donât have webspace contact me I can host some.
bonus:
- Fly by camera
- An effective Lighting setup
- A wire frame render
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Queries
The scene can be made in any program you have access to as long as you can prove the polycount and stick to the rules. Maya, Max, GTK Radiant, Worldcraft, Unreal could all be used as well as many others.
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Inspiration
Make sure you have a vast array of resources before you begin. Google is your friend but even so, look for Games, Movies, Papers. Books, Casette Tapes anything.
Examples:-
Add a library of follow up posts if you wish to help everyone, but just to get the ball rolling..
Films could include
Alien (gigger style etc.)
Predator
Species
LOTR
Games
Warcraft Series
Guild Wars
Never winter Nights
Unreal
Doom
-----------------------------------------------------------------------------------
Judging
Please remember to vote equally on the paragraph submission and also the end product.
------------------------------------------------
Description:
Building on skills is important, so I believe this competition should further expand abilities touched on in previous challenges. Saying that I will balance this donât worry
There is 2 possiblities for theme, as people these days tend to prefer choices, 1) Science Fiction (Mars Control Base / Lander), 2) Fantasy (Elvish Structures / Secret Glen).
The object is to construct either an original or pre existing piece with exceptional understanding of limitations(listed below) and also to show imagination + creativity.
So for example upon entering this competition you may decide to build a replica of Rivendell from LOTR, or modify an existing piece / create an original piece.
What Iâd like to add to this competition is that with each submission the designer must add a short paragraph/s regarding the difficulties and ideas that went into their piece. The idea about this paragraph/s is that artists who are just starting to learn 3D design can compete with the already semi -experienced artists on this board.
Time Limit 16-08-05 1-9-05
(note you can include a character/s in your environment but keep to the limits, for example a DBZ moon base with pods like freizas command base etc.)
---------------------------------------------------
Rules:
- Your Environment may be Original or Pre-existing.
- You must supply a short paragraph explaining ideas and difficulties you have overcome.
- You are limited to 10 *512 texture maps, which can include alpha, bump, spec if you wish.
- The small scene must not exceed 10,000k
- The scene may include Next Generation Features (bump maps, spec etc.)
- The scene may feature scripts, movers
- Texture maps maybe linked to shaders / complex materials
------------------------------------------------
Final Entry:
Your final entry must contain the following:
- A unique set of renders of your environment
- A link to your 10 textures, if you donât have webspace contact me I can host some.
bonus:
- Fly by camera
- An effective Lighting setup
- A wire frame render
------------------------------------------------------------------------
Queries
The scene can be made in any program you have access to as long as you can prove the polycount and stick to the rules. Maya, Max, GTK Radiant, Worldcraft, Unreal could all be used as well as many others.
---------------------------------------------------------------------------------
Inspiration
Make sure you have a vast array of resources before you begin. Google is your friend but even so, look for Games, Movies, Papers. Books, Casette Tapes anything.
Examples:-
Add a library of follow up posts if you wish to help everyone, but just to get the ball rolling..
Films could include
Alien (gigger style etc.)
Predator
Species
LOTR
Games
Warcraft Series
Guild Wars
Never winter Nights
Unreal
Doom
-----------------------------------------------------------------------------------
Judging
Please remember to vote equally on the paragraph submission and also the end product.
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