You could have just linked him to the FAQ... :\You need someone to tell you how to download a file? well anyway here goes...
1. click a "Half-Life 2 Files mirror" download link from here: www.esforces.com
(don't choose the ".torrent" link, unless you have something like BitTorrent installed, and know how to use it)
2. click a public mirror download link on this page.
3. choose where you want to save the file to.
4. wait till it's finished downloading.
You should now have the zip file downloaded and saved on your computer.
Extracting the esf_openbeta folder from the .zip depends what operating system you have.
If you have Windows Me / 2000 / XP / 2003 / Vista... you just need to double click the zip file to open it.
Once you have opened it, you should see the esf_openbeta folder... extract it to your half-life folder.
(click extract all files, or copy-paste it, or drag it)
If you have Windows 95 or 98 then you will need to download something like winzip first.
If you have Linux (or anything else other than Windows), then you already know how to download a zip file anyway... :smile:
To goto console, goto options-->keyboard-->advanced. Enabler developers console(~) button, make sure it's checked. Hit okay.Where'z da console in da game? and can it work for ESX
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AutoMerged DoublePost
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Where is da console and is dis for ESX too?
I think it's only disabled by default in Source games. Should be enabled in HL/ESF by default.Kaination said:To goto console, goto options-->keyboard-->advanced. Enabler developers console(~) button, make sure it's checked. Hit okay.
After that, whenever you press the ~ button (next to the 1), it'll pop up.
Not quite, i remember a few times I had to enable it inside of CS 1.6, so I'm assuming it might be the same situation for ESF for that guy.I think it's only disabled by default in Source games. Should be enabled in HL/ESF by default.
hey i need a lot of help starting thisThanks Skyrider, updated!
*Added credits to HL2 Files.
hey i need a lot of help starting this
CORE.PluginManager.amxx
esf_powerlevel_changer.amxx
;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time. Use ;;
;; amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;mysql
sqlite
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Put third party modules below here. ;;
;; You can just list their names, without the _amxx ;;
;; or file extension. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
hamsandwich
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; These modules will be auto-detected and loaded ;;
;; as needed. You do not need to enable them here ;;
;; unless you have problems. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
fun
esf_powerlevel_changer.amxx
;engine
;fakemeta
;geoip
;sockets
;regex
;nvault