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Got a simple one here, just as the title implies something that perhaps could also give esf a bit more of the classic dragon ball feeling; y'know the one, back when everyone didn't just fly all the time. I propose making at least the tap effect for jumping while moving a quicker kind of overly complicated evasive maneuver. Lets call it a hop.
Wouldn't have to add or change any animations I think, just give the player about 3 or four times the speed(maybe control?) for a third the time you are in the air. Gaining the option to dodge left right, forward, back & up without burning as much ki as teleporting but perhaps gaining as much or more distance at a slower more trackable rate. I would like to see the game more fully utilize the jumping mechanic and it's own already, exceptional, 3d movement by evolving the jumping feature in a very simple and I believe effective way.
Wouldn't have to add or change any animations I think, just give the player about 3 or four times the speed(maybe control?) for a third the time you are in the air. Gaining the option to dodge left right, forward, back & up without burning as much ki as teleporting but perhaps gaining as much or more distance at a slower more trackable rate. I would like to see the game more fully utilize the jumping mechanic and it's own already, exceptional, 3d movement by evolving the jumping feature in a very simple and I believe effective way.
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