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Ugh, THEY ARE TOO BIG, meele + beams are soooo easy, make them smaller! -.-
Originally posted by Tepus
Ugh, THEY ARE TOO BIG, meele + beams are soooo easy, make them smaller! -.-
Originally posted by Tepus
ugh, no! i mean the hitbox is so big that meele and beams are easy, on Alpha u can move out of the way of a beam when its abit a cm away from u, on beta it hits u even if its about a yard or so away from you... same with meele
I´m saying the same.Originally posted by Tepus
bumping this since i think if the hitboxes where smaller it would be alot better:cry:
If you are hit by a beam in the corner of the screen and its pushing you back when you are blocking is something wrong!!!Originally posted by KamakaziChicken
no no no! you guys are thinking of the wrong thing!!
It's the ping and the net code that's your guys problem! and i wouldn't chance that if i were you!
They are NO WAY are they to big!! i've seen beams grase past my head, and bells attack that just miss legs!
If anything it would be the netcode should be increase for things like blocking, and block struggles.
Ya soemthing is wrong, you are experiancing Packet loss, DA?!Originally posted by MrMasj
I´m saying the same.
The hit boxes needs a rescale
If you are hit by a beam in the corner of the screen and its pushing you back when you are blocking is something wrong!!!
thats the problem i dont know if its the hit boxes but i do get this on lan where i have 0 ping :/If you are hit by a beam in the corner of the screen and its pushing you back when you are blocking is something wrong!!!
that would be the reason why i stopped playing beta 1Originally posted by GhostfaceKillah
yeah the hitbox is huge, it makes melee so easy and everything else so easy
Is that a fact, smart guy?Originally posted by KamakaziChicken
Net code makes it so
|--| your normally that big
normal netcode for used for cs makes 56k vs cablers
makes the 56k |-| and cablers |----|
And it does this using the client input output, making you bigger than you are to them.
This is still active during LAN, due to the "low ping server physics" or soemthing
Does you understand??
This is a pic of me playing with bots on a LAN game (Low Ping Sever Physics OFF). Guess what? THE HIT BOXES ARE TOO BIG!!!Originally posted by KamakaziChicken
Ya something is wrong, you are experiancing Packet loss, DA?!
Do you really think the hit boxes are half a map?? don't you people listen? i'll give you a screeny later of a beam right pasted my head okay?!?!
It's your ping people, try playing on lan or with bots and tell me: "the hit boxes are to big"
P.S. do you even know what netcode does??? - i'm telling ya it's not the hit boxes