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- Dec 3, 2002
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Cliff Bleszinski has been quoted in interviews as saying he wanted the characters to feel the way they look, and wanted "real weight" to their actions, which is why they move the way they do. But the sprint is great. I'm very glad they left some other cliches out, like power ups or armor pickups. IMO they would ruin the game with those.
The possibilities for a GoW2 are huge. My friends have some dream ideas they hope will be included, including stuff like chainsaw and curb stomp button-mashing "fight'em off you" type of minigames. All in all I would probably pay another 60 bucks for a map pack, if it had a good amount of levels in it. All of the maps in the game are just so good--that's because Epic has always known how to design levels for combat intuitively. Since the first UT, they're always on top of that.
The possibilities for a GoW2 are huge. My friends have some dream ideas they hope will be included, including stuff like chainsaw and curb stomp button-mashing "fight'em off you" type of minigames. All in all I would probably pay another 60 bucks for a map pack, if it had a good amount of levels in it. All of the maps in the game are just so good--that's because Epic has always known how to design levels for combat intuitively. Since the first UT, they're always on top of that.