Ok first, I wanna gotto what I originally wanted to say...
How about giving the player models new animations? That will
show them facing the right way...
Its kinda hard to explain what im about to say...
But I been playing with bots for a while noe (I kinda suck at online play because of this now...)
And I used a command I haven't used in a long time...
cl_pitchup ####
cl_pitchdown ####
By maxing out the number of the pitchup/pitchdown command
to 9999 your player model can completely look up and around
and go upside down.
Anyway, I was wondering if Characters can be shown get head
first into the ground when their dashing at someone? or doing
the same way by going up? This might sound pretty useless
but it gives the game more "look" and this idea also leads me to
my next...
Critical Attacks.
When you've knocked a player into the ground and he has no
ki or he simply cant get back up cause he stopped rolling too soon.
What if you had dashed from straight above him and have characters
perform a one of those attacks that sometimes occur in DBZ...
Hard to explain but let me describe one...
(Tien Diving straight at yamcha in 22nd tenkaichi budokai and
kneeing him right on the leg)
That kinda attack, it seems like a flawless move and I think I seen
characters in DBZ do it (Cell Jr. Smashing Krillins spine while krillin
is on the ground).
I have a screenshot of me playing as trunks doing a power struggle
while his back is on the ground and hese looking straight up.
And another screenshot of Trunks diving straight down head first
at a bot playing as frieza (if someone is interested in uploading the
pics? Or seeing them my AIM is lonelymerc79 )
How about giving the player models new animations? That will
show them facing the right way...
Its kinda hard to explain what im about to say...
But I been playing with bots for a while noe (I kinda suck at online play because of this now...)
And I used a command I haven't used in a long time...
cl_pitchup ####
cl_pitchdown ####
By maxing out the number of the pitchup/pitchdown command
to 9999 your player model can completely look up and around
and go upside down.
Anyway, I was wondering if Characters can be shown get head
first into the ground when their dashing at someone? or doing
the same way by going up? This might sound pretty useless
but it gives the game more "look" and this idea also leads me to
my next...
Critical Attacks.
When you've knocked a player into the ground and he has no
ki or he simply cant get back up cause he stopped rolling too soon.
What if you had dashed from straight above him and have characters
perform a one of those attacks that sometimes occur in DBZ...
Hard to explain but let me describe one...
(Tien Diving straight at yamcha in 22nd tenkaichi budokai and
kneeing him right on the leg)
That kinda attack, it seems like a flawless move and I think I seen
characters in DBZ do it (Cell Jr. Smashing Krillins spine while krillin
is on the ground).
I have a screenshot of me playing as trunks doing a power struggle
while his back is on the ground and hese looking straight up.
And another screenshot of Trunks diving straight down head first
at a bot playing as frieza (if someone is interested in uploading the
pics? Or seeing them my AIM is lonelymerc79 )