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- Jan 30, 2003
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Hi everyone,
I have the HL SDK and want to edit my ESF. There were a few functions I was able to extract from the Hl.dll file but really have no clue what i am doing. I've fooled around like replace certain files from 1.3 to 1.2 and vice versa to see the effects.
I'd really like to use my C++ knowledge, and tweak the esf 1.2 game to do certain things I would like (as hard/demanding as it may be). So i'd have my version (which i wouldn't distribute for copyright reasons) to play with bots and the original to play with others online. Does anyone know how I can accomplish this (having access to code that can be recomplied)?
it has to be possible right, because how did EVM do it? By simply tricking the game into thinking it was opening up it's originial sprites? I think not cuz the filenames are different.
Thanks for any help in advance
I have the HL SDK and want to edit my ESF. There were a few functions I was able to extract from the Hl.dll file but really have no clue what i am doing. I've fooled around like replace certain files from 1.3 to 1.2 and vice versa to see the effects.
I'd really like to use my C++ knowledge, and tweak the esf 1.2 game to do certain things I would like (as hard/demanding as it may be). So i'd have my version (which i wouldn't distribute for copyright reasons) to play with bots and the original to play with others online. Does anyone know how I can accomplish this (having access to code that can be recomplied)?
it has to be possible right, because how did EVM do it? By simply tricking the game into thinking it was opening up it's originial sprites? I think not cuz the filenames are different.
Thanks for any help in advance