Moving with Sonic Speed
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http://forum.esforces.com/showpost.php?p=478469&postcount=179
harSens is looking for a fully animated "ESF-Quality" Tien model. If someone from the community can supply one, it will be put into 1.3, meaning that Tien will be put into 1.3 , and you will get credit for it. I imagine more than one person in the community wants Tien in, and I have seen Tien models in the past. Im sure some of you can pull together and make an awesome model or two. The real trick is that it needs to be fully animated as well, meaning every punch and kick, so it wont be the easiest task.
Anyone interested in hammering out a model in the chance that it will be entered into 1.3 can list themselves here and also show progress of their work here as they progress. Finished models can be submitted for review and the team will decide if they are ESF-worthy or not.
We need modelling support from the community for this one. If you're a Tien fan and you think you've got what it takes, take a shot at it.
[edit by harSens]
Basicly, the team won't do **** to add Tien, except putting him in the code. All the artwork will be done by fans. I'll request attack sprites later on.
As for more specific requirements:
Polygon limit
Normal version: 1400 max. We will include higher poly models (up to 3000 polies) later on, so feel free to create a high poly version too.
Animations
I'm fine with using a standard ESF skeleton and standard ESF animations, however I want to see at least the following custom animations:
- transform animations (all change_ animations)
- combo and combohit animations (all combo_ animations)
- ref_charge_tribeam, ref_control_tribeam/ref_shoot_tribeam
- ref_charge_dodonray, ref_control_dodonray/ref_shoot_dodonray
Also make sure the joints are inside the bodyparts they animate (by example the foot joint is inside the foot), and the attachments are placed correctly.
Sounds
Sounds are a big plus, the model should have sounds included in the .qc. You can use the ESF specific EVENTs 7100 (body sound channel) and 7101(voice sound channel) to add sounds in the .qc.
harSens is looking for a fully animated "ESF-Quality" Tien model. If someone from the community can supply one, it will be put into 1.3, meaning that Tien will be put into 1.3 , and you will get credit for it. I imagine more than one person in the community wants Tien in, and I have seen Tien models in the past. Im sure some of you can pull together and make an awesome model or two. The real trick is that it needs to be fully animated as well, meaning every punch and kick, so it wont be the easiest task.
Anyone interested in hammering out a model in the chance that it will be entered into 1.3 can list themselves here and also show progress of their work here as they progress. Finished models can be submitted for review and the team will decide if they are ESF-worthy or not.
We need modelling support from the community for this one. If you're a Tien fan and you think you've got what it takes, take a shot at it.
[edit by harSens]
Basicly, the team won't do **** to add Tien, except putting him in the code. All the artwork will be done by fans. I'll request attack sprites later on.
As for more specific requirements:
Polygon limit
Normal version: 1400 max. We will include higher poly models (up to 3000 polies) later on, so feel free to create a high poly version too.
Animations
I'm fine with using a standard ESF skeleton and standard ESF animations, however I want to see at least the following custom animations:
- transform animations (all change_ animations)
- combo and combohit animations (all combo_ animations)
- ref_charge_tribeam, ref_control_tribeam/ref_shoot_tribeam
- ref_charge_dodonray, ref_control_dodonray/ref_shoot_dodonray
Also make sure the joints are inside the bodyparts they animate (by example the foot joint is inside the foot), and the attachments are placed correctly.
Sounds
Sounds are a big plus, the model should have sounds included in the .qc. You can use the ESF specific EVENTs 7100 (body sound channel) and 7101(voice sound channel) to add sounds in the .qc.