Zen Map

MC

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Not a very original name, but anyway - latest map:

http://www.youtube.com/watch?v=LZrKjGVKXS8

As you probably noticed, I screwed up in numerous areas:

The waterfall disappeared.
The env_water brush is clipping through other brushes.
A few texture misalignments.
The brush connecting the water fall with the river at the top disappeared.
The cliffs need a little tweaking.

Current statistics:

<IMG SRC="http://img525.imageshack.us/img525/9003/46414330zu9.jpg">

I do plan on making the map bigger, add some hills/mountains, add some lighting, etcetera.
 
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for the waterfall, use a func_conveyor
wave height 0 should fix the water clipping problem
 

MC

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The waterfall brush still disappears when I set it to func_conveyor.

Also I have another problem - I can't turn on gl_wireframe. I added the "-dev" parameter to the ESF launch settings, started up ESF, entered into the console "gl_wireframe 1" and loaded my map through the console. But, I can't get past the character selection screen. When I select a character the screen flashes a few times then takes me back to the welcome message. Two errors did pop up, one having to do with using the dragon ball entities as a spawn point (?) and another one which I couldn't read because it was overlayed on top of the previous error.
 
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I think gl_wireframe only works in singleplayer not multiplayer
Been forever since I used that command :s
 

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Looks pretty good so far. Wish I had a basic idea of how to make a map
 
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Reminds me of the valey of end from Naruto. looks great though :p
 
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you say the water brush dissapears when you use conveyor?

I cant remember what you call it but you have to set the texture of that brush with a specific name or something.....damn I forgot everything 0_o
 
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The waterfall brush still disappears when I set it to func_conveyor.

Also I have another problem - I can't turn on gl_wireframe. I added the "-dev" parameter to the ESF launch settings, started up ESF, entered into the console "gl_wireframe 1" and loaded my map through the console. But, I can't get past the character selection screen. When I select a character the screen flashes a few times then takes me back to the welcome message. Two errors did pop up, one having to do with using the dragon ball entities as a spawn point (?) and another one which I couldn't read because it was overlayed on top of the previous error.
gotta make sure the texture you're using is named SCROLLTEXTURENAME for instance.. scrollwaterfall should be it when you use a func_conveyor entity
 

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