Your thoughts on Piracy?

The Sinister Minister
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Didn't we already establish that piracy isn't stealing? Haven't we yet established that the tiniest fraction of your money goes toward the creative and ingenuitive minds behind video games or music while the vast majority (99.999%..) will go toward the brainless producers?
God forbid anyone else involved in getting the game published, publicized, circulated, advertised, and funded should be paid anything by gamers, eh?

The nerve of some producers...
 

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I'm glad that you've finally come around to our side, Maj. This is a joyous moment.
 
The Prodigy
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I only pirate porn, **** only lasts me one minute anyway.
 
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if I could be gauranteed every cent of the cd purchase price went to the band, sure id buy more cds.

games and movies? i dont pirate movies, i have netflix.

I PIRATE games I'm curious about, but dont feel is worth the 50-60$ price tag, I BUY stuff I feel IS worth it. (full xenogears saga =P, MGS4, GEARS2, RED FACTION 3, I could go on and on)

I pirate music every now and then despite what i said above, but not alot. I downloaded the Full children of bodom discography, the proceeded to buy 3 of the albums the next day. Same with Static-X and Megadeth, and a few others. I Buy what i feel is worth buying.

i really dont see the fuss, the alternative isnt me buying it, the alternative is me not bothering with it at all, nobody is losing money over me pirating something i wouldnt have purchased in the first place.
 
The Sinister Minister
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Almost ALL the money for simply signing their name to a piece of paper and handling a few business calls while the artist still has to struggle to feed their family? Getting all that money just because you lent your money is ridiculous, the ultimate way of making money from money which in itself is a flawed concept.
Do you have some sort of evidence to support the claim that almost all of the revenue from a successful game goes to the producers, insofar as all of the developers (or artists; whichever term you prefer) cannot sustain themselves because they're getting whatever is scraped off of the bottom of the barrel? Moreover, do you have proof that this is a hard-and-fast rule for ALL developers, or is this just based on personal accounts you've heard over the years? Lastly, do you actually know, with certainty, that the production process NOT involved in designing the game itself is so simple, clear-cut, and easy as you described in your post? I don't know anyone in the operations departments of major game publishers, but my brother does work in operations at a company that produces IV medications, and, while he doesn't produce novel drugs or production processes, it doesn't mean that he works a slack job or does nothing valuable.

I mean no offense; I just think that the kinds of claims you made should be substantiated by published facts...
 
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Most artists are payed a fixed rate salary, they typically range anywhere from £12,000 to £30,000, and £30,000 + to senior artists which can go up to around £60,000, but depending on the project, it can fluctuate heavily. What increases the salary of an artist more than anything else is their previous successes, so essentially as an artist, you work hard on one project for the chance of getting payed more for the next one. Some artists are just contractors, some are in studio, contractors get payed more, but in studio have steady salary pay, contractors tend to be the ones who can "pick and choose" the work they want though.
 

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