Young Kakashi

Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
Yeh <_< .... i somehow modeled a anime model... lol

I just wanted to model something and i searched for some amazing character... but badly i havnt found any of em ;(

then i saw the ref. of davidskiwans young kakashi :) so i decided to model it.

Might the air is wrong but its my 3d try at anime hair if i do remember <_<





Danke,Spasibo,thanks zu/k/to Davidskiwan for teh ref :)

watchya think=?
 
New Member
Joined
Jun 20, 2005
Messages
472
Best answers
0
just awsome for me. I dunno what that char is, but i like it how it looks :) great stuff
 
New Member
💻 Oldtimer
Joined
Dec 10, 2002
Messages
1,434
Best answers
0
niceness try to skin him as good as you modeld him
 
Senior Member
💻 Oldtimer
Joined
Feb 6, 2002
Messages
1,675
Best answers
0
Feet look too big. But other than that awesome job.
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
Kama said:
Feet look too big.
hmmm thats such a small detail i wont render specialy something for that....

i might release a Sdk later ;)

keep the comments comming

*edit:
Polycount: 3035 tris... maybe ill please nuttzy to put it ingame if somebody would be interested to skin it <_<"
 
New Member
💻 Oldtimer
Joined
Jun 14, 2003
Messages
1,397
Best answers
0
Tryforce said:
hmmm thats such a small detail i wont render specialy something for that....

i might release a Sdk later ;)

keep the comments comming

*edit:
Polycount: 3035 tris... maybe ill please nuttzy to put it ingame if somebody would be interested to skin it <_<"
HOW THE **** IS THAT 3035 tris? It's pretty damned boxy for such a high poly model and the wires would prove otherwise
 
Senior Member
💻 Oldtimer
Joined
Oct 21, 2003
Messages
2,706
Best answers
0
It's probally the hair. And for god sakes, if you want some crits stop posting cel-shaded and 90% self illumination, that makes it just about impossible to crit....
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
well the brown thingys got a polys side inside too... the things on the forearm got a ground too.... the model aint got opened places....

want to prove it? you think my modeling prog do think wrong?
contact me then and ill send you the model <_<"

NightTerror said:
It's probally the hair. And for god sakes, if you want some crits stop posting cel-shaded and 90% self illumination, that makes it just about impossible to crit....
sry buddy might its the hair... but i didnt 90% illumination <_< ...

also for that i´ve posted wire.... or need some else?
 
New Member
💻 Oldtimer
Joined
Jun 29, 2003
Messages
1,255
Best answers
0
^lol, but he posted wires?


Meh, I think the poly count fit what it looks like but.. thats just me.
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
thanks cruz :p

somehow if ya like to see a normal uncelshaded render...here you go:




havnt fixed those feets there x_x...
 
New Member
💻 Oldtimer
Joined
Jun 29, 2003
Messages
1,255
Best answers
0
Only the toes stick out of the sandle... you have it all wrong :p There is a part that is open at the back mayby though.

But still, I can see you dont watch naruto at all... ONLY the toes stick out, make the rest of the sandle blue too lol.

And at the back... He only has 1 shuriken holdster thingy... not 2.
 
New Member
💻 Oldtimer
Joined
Jun 14, 2003
Messages
1,397
Best answers
0


your porportions are way off to the ref you're using, and your legs are way off specially around the bandaged area :O
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0



fixed legs area... removed 1 shuriken holster bag.

ill see what i can do at the bandages area x_x
 
New Member
Joined
Aug 27, 2004
Messages
640
Best answers
0
To me it looks pretty good,but aren't the colors wrong?the feet could use some work to.ah well,its your model :]
 
2D/3D Artist
★ Black Lounger ★
✔️ HL Verified
💻 Oldtimer
Joined
Apr 28, 2003
Messages
2,999
Best answers
0
looking nice there Tryforce =] you're improving.
keep it up ^_^
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
it looks like he is falling over backward hehe
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
Young Kakashi SDK:

http://www.tryforce.x10hosting.com/youngKakashiSDK.rar


Pic:


Included:

Readme.txt (must read before use!!!)
Young Kakashi mesh in Lwo and 3DS file.
Pic of Kakashi
Video Preview of Kakashi´s mesh.


Note: The Weapon is not added because of Poly count. This Model is supposed to be setted ingame after somebody skinned it.

Ok :)
Have Fun!
 

Users who are viewing this thread

Top Bottom