Burter is standing above the ground because the collision isn't directly on the mesh. It's been like that in ESF for years, as well as multiple other mods.The Burta model looks awesome, as does the lookout in the background. The aura appears a little too see through, but looks great otherwise. Keep up the great work, and keep the POTWs coming! :yes:
HLEV made an interesting observation. Does the map perhaps have an invisible floor there by mistake?
I'm guessing it's something that either can't be fixed or is too difficult to do so? Obviously it's a very minor issue and doesn't merit much work as there are many more important things to be done, I'm just curious.Burter is standing above the ground because the collision isn't directly on the mesh. It's been like that in ESF for years, as well as multiple other mods.
Sorry for my bad grammar. >_< I guess I need to read again.
The buddy system should work similar to the way it worked in the Open Beta. At least character swapping wise.I'm confused. If I play as Ginyu and switch him to Burter, Jeice, Recoome and Guldo.
Can I even switch to use one of them or no?
It was a rethorical question. I'm wondering how such thing hasn't been fixed yet.Burter is standing above the ground because the collision isn't directly on the mesh. It's been like that in ESF for years, as well as multiple other mods.