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- Apr 3, 2003
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yep i'm back.
i've got another compiling prob but i'm not really sure wot is wrong.
i've gone through 20 or so maps of a similar aspect (gensurf landscape, floating spawn points and other such goodies)
and they all seem to end up with the same prob.
when i compile, csg, bsp and vis all compile fine but rad doesn't copile well at all :
6630 faces
Create Patches : 26032 base patches
0 opaque faces
855716 square feet [123223104.00 square inches]
1 direct lights
"BuildFacelights:
(2932.69 seconds)
visibility matrix : 40.4 megs
Failed to allocate s_vismatrixError: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
----- END hlrad -----"
no matter how much space is on the drive it always has this prob (i deleted cstrike to free up 300 megs more). then after compile finishes in such fashion, i copy the bsp into esf folder but it doesn't show up on the map menu.
xtra details:
i use gensurf for terrain
vis gives loadsa leaf portal errors (i ignore them as some sources seem to say)
i use zoner's hl tools
i've got another compiling prob but i'm not really sure wot is wrong.
i've gone through 20 or so maps of a similar aspect (gensurf landscape, floating spawn points and other such goodies)
and they all seem to end up with the same prob.
when i compile, csg, bsp and vis all compile fine but rad doesn't copile well at all :
6630 faces
Create Patches : 26032 base patches
0 opaque faces
855716 square feet [123223104.00 square inches]
1 direct lights
"BuildFacelights:
(2932.69 seconds)
visibility matrix : 40.4 megs
Failed to allocate s_vismatrixError: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
----- END hlrad -----"
no matter how much space is on the drive it always has this prob (i deleted cstrike to free up 300 megs more). then after compile finishes in such fashion, i copy the bsp into esf folder but it doesn't show up on the map menu.
xtra details:
i use gensurf for terrain
vis gives loadsa leaf portal errors (i ignore them as some sources seem to say)
i use zoner's hl tools