YEAY! first post about BUGS in esf 1.2!

Lost in space
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yup
I feel so excited!
well here goes:

I was running your you know what version
and everything went smooth with the new maps you added
then I tried esf_mtside and poof
I have no idea why it happened and yes Im sure that you double checked
everymap for 0 errors but for some reason it crashed my hl and here is the bug report:

edit:
<strike>
C:\DOCUME~1\Miki800\LOCALS~1\Temp\WERE45.tmp.dir00\appcompat.txt said:
<**?xml version="1.0" encoding="UTF-16"?>
<**DATABASE>
<**EXE NAME="hl.exe" FILTER="GRABMI_FILTER_PRIVACY">
<**MATCHING_FILE NAME="metamod.dll" SIZE="1322542" CHECKSUM="0x8141012" BIN_FILE_VERSION="1.16.2.0" BIN_PRODUCT_VERSION="1.16.2.0" PRODUCT_VERSION="1.16.2" FILE_DESCRIPTION="Metamod Half-Life MOD DLL" COMPANY_NAME="Will Day &lt;[email protected]&gt;" PRODUCT_NAME="Metamod" FILE_VERSION="1.16.2" ORIGINAL_FILENAME="METAMOD.DLL" INTERNAL_NAME="METAMOD" LEGAL_COPYRIGHT="Copyright© 2001-2003 Will Day; licensed under the GPL" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="1.16.2.0" UPTO_BIN_PRODUCT_VERSION="1.16.2.0" LINK_DATE="08/02/2003 20:23:27" UPTO_LINK_DATE="08/02/2003 20:23:27" VER_LANGUAGE="English (United States) [0x409]" />
...
it goes like that for every file that I have in the hl folder and in the ram mem I think(about 250 more lines like that one)
<**MATCHING_FILE NAME="hlrally\cl_dlls\client.dll" SIZE="1081344" CHECKSUM="0x1715115F" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="04/13/2004 08:35:33" UPTO_LINK_DATE="04/13/2004 08:35:33" />
<**/EXE>
<**EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<**MATCHING_FILE NAME="kernel32.dll" SIZE="926720" CHECKSUM="0x6262EEA5" BIN_FILE_VERSION="5.1.2600.0" BIN_PRODUCT_VERSION="5.1.2600.0" PRODUCT_VERSION="5.1.2600.0" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.0 (xpclient.010817-1148)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xE8792" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.0" UPTO_BIN_PRODUCT_VERSION="5.1.2600.0" LINK_DATE="08/18/2001 05:33:02" UPTO_LINK_DATE="08/18/2001 05:33:02" VER_LANGUAGE="English (United States) [0x409]" />
<**/EXE>
<**/DATABASE>
well thats it
something about Kernel.dll??? wtf?</strike>
****!!! its the wrong report
here is the real one with bugs info for you coders to look into
none of the original esf maps(the old one ... like esf_city, esf_mtside) works
I didnt tried the 1.1 version of those maps, I guess it will work
anyway what ever you did to those old nice maps
in 1.2 it will precach till I get an error, with this report:


I hope its not a false thingy and that its a true error+fixable

off: did you really made new esf_city.bsp and esf_mtside.bsp for esf1.2???

EDIT: I WASNT RUNNING META MOD OR ANY OTHER MOD
as I said b4 it just show every file I have in the hl dir and so on...
thats all

edit2: off: y didnt you put all the wrl files and the orignalgeneric_beam_charge whatever. wav files?
in that dedicated\NOT! server esf1.2 pack thingy???

(BTW!!! THE NEW MELEE OWNZ LIKE YOU ALWAYS SAID!!!
but only 1 thing, I cant see the arrors for the charge of the adv. melee
I mean I am pressing crazily and logicalessly on the directions
hoping to own the bot and somehow I actually do
but I dont know what im doing
though I dont care much its fun anyways...
+ I hope that in the dl of tomorrow there wont be that stupid VALVE cfg files...
cause it had my max speed 180 instead of 400 lol
now I put it 450 that I know how to controll it hihihi
will the dl of tomorrow have that fixed?
 
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Or you just try the client pack tomorrow instead of hacking the ded server pack... :S

edit2: off: y didnt you put all the wrl files and the orignalgeneric_beam_charge whatever. wav files?
in that dedicated\NOT! server esf1.2 pack thingy???
Ignore that, they are for the superbots. I forgot to ask if the files could remain instead of deleting them(they are unused for esf).
 
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i think this "pack" is optimized for "you know what servers" so there arent all the sprites am i right?
 
Lost in space
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oh, OK cool
btw I didnt hacked it, just dled it and added it the gfx\shell and media folders
+ changed the config file so it wont be VALVE like thingy or whatever
and now I play it and its very fun

anyway 2nd bug - in Mr. Satan Pack... OMFG... was the gravity thingy, right?
well... changing something with the gravity also crashes the server
twice
dont want to check it again..

YEAHYEAY !!!!
the melee really is cool as I expected it to be
but somewhat I sometimes prefare even the old 1.1
I guess that all this final exams stress lately make me think illogical hihihihi


<big>EDIT: Yeah supaman I think your kinda right but as the great vegeta once said: "Sorry, but patience has never been our strongest virtue"
(episode 206)</big>
 
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Me said:
Or you just try the client pack tomorrow.
that means, wheen its released you can just play it on internet?

weeeeehhhhh :cry:
 
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Miki800 said:
anyway 2nd bug - in Mr. Satan Pack... OMFG... was the gravity thingy, right?
well... changing something with the gravity also crashes the server
twice
dont want to check it again..
Firts : its not esf fault that it crashed
Second : you shouldn't post bugs already, everyone can imagine some things won't work with the server pack right now.

And I asked Nretep for the file btw, it should be in the installer tomorrow :)

Nâzgul said:
that means, wheen its released you can just play it on internet?

weeeeehhhhh
Yes(and with bots on lan...)
 
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you should've said that, oh and sorry i just posted that in this thread
 
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About my script pack: Thats a problem with YOUR setup, It works fine for me.

Next time, try learning about sh*t before just throwing out "OMFG BUGS!!!@!UIUHFKUHSDFK"!!!
 
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since this installer isn't made for a listenserver, there's no bug report possible, except "empty-server-crashes"

so *CLOSED*
 

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