Well, Mohammed, why you don't you try these days pipeline of character modeling? Try start with high poly mesh, then retopologize and bake normals? Well, it's just my suggestion. You should really try.
And here are all the mistakes. I know I should not have applied the 'ideal' man proportions, but Yamcha seemed to fit most. I tried to point out the problems.
http://puu.sh/gRUhf/f069ef40aa.jpg
Just my suggestions. Besides, keep up the good work.
I would appriciate it if you didn't call me by my real name, call me Zeroc instead.
The reason why I dont start with a highpoly sculpt and make a lowpolymesh with normal maps is because I can't. I'm not sure why people think taht is the easiest way, I find it REALLY hard. About the propotions..well, I will try to make it fit the "ideal" mans propotions, that couldnt be too hard!
no offense to zeroc or anything but, who did the Vegeta and Goku models? That guy needs to get back to working on the other models tooooooo
I reaaallllyy find it hard not to take that as offensive...
Better make Cell Games Yamcha. From behind people won't see a difference and think/pretend it's Mystic Gohan. You may re-use Goku's body.
Im not sure what you want to say with that, but I'm not making cell games Yamcha. The reason is, they want me to make him with long hair!
Looks great Zeroc, keep it up;D
Thanx buddy ^^
Now I did start on the face about two weeks ago, and only finished it yesterday here is the results:
http://puu.sh/gSYw0/3b38d67420.jpg
I did make his legs bigger, and I tried to fix his shoulders so Ryokeen would be happy! And I started on the hair. Now the hair is kinda hard. You see, im trying to make it animateable, not like Jieces hair, but it's really hard, I haven't really figured out how to make it animateable, and at the same time look good....