J3T

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the normal is a line at 90 degrees to the origional line
 
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Thanks for helping J3T.

I dont want to see any other posts in this thread unless they pertain to the subject contained herein, failure to heed said warning will result in total revocation of life :devgrin:
 
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u wouldnt do that


cause ud have more fun tormenting people slowly and painfully :p
 
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line wha?

Ok.. now I'm confused... ah well.. I might figure it at. glad I don't need to. lol. :p
 
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As much as I dislike Vegetto91 (I really, really dislike him), can we get back on topic? What the hell is this normal thing? Does ANYONE know, and can answer this guy's question?
 
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well J3T already answered .. but for those who didn't understand .. a normal is a line that is perpendicular to a particular line, and i guess in the case of models it could perpendicular to a face too.


Code:
                    |      
                    |      
                    |      << normal
                    |      
                    |      
                    |      
-------------------------------------- << face surface

so if you have too many normals .. well i dunno, the only thing i can come up with is too many faces :p or maybe too many isolated vertecies or something? o_O
 
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lol.. thats why I didn't get it.. Why would that matter... :p

Unless its like which clearly shows a line to much.. maybe thats it.


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| | |
| | |
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ok

So if that is what a normal is then how do u get rid of them so i can release this kick ass model to everyone (USSJ Trunks) i worked really hard on the hair and i want you all to enjoy my hard work so if someone can now give me a solution that would be great.

Thanx,
Lex
 

ZuL

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It might just be that you have too many faces crossing eachouther...?
 

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