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π» Oldtimer
So, anyone get it?
just got home and installed it.
EXCIIIIIIITED YES.
just got home and installed it.
EXCIIIIIIITED YES.
Yeah, two expansions is far too many for a game to have.Meh, another WoW expansion? The game has too many expansion packs >_>. And I find it rather stupid that people that pay for the game have to buy every damn expansion pack in order to play it. They should just get it for free, imo.
what about everquest and its 10 different expansions? Isn't that to many?Meh, another WoW expansion? The game has too many expansion packs >_>. And I find it rather stupid that people that pay for the game have to buy every damn expansion pack in order to play it. They should just get it for free, imo.
As with TBC really you would really need a guild to do anything past 5 man dungeons and heroics. However, they've now made it so you can do all the 25 man raids as 10 man raids, which will mean more pugging (none guild groups) and allow for smaller guilds to be able to see end-game content. Before you'd have to be in a large well organised guild and show commitment to the guild and personal progress to get a spot in a raid, but 10 mans are much more easier for a casual player to find a place in and so this should be a great opportunity for those who aren't hardcore players.So, does this expansion add anything that'd appeal to the player that prefers going solo (only grouping up when necessary, like for dungeons), and doesn't bother to enlist in a guild (built-in grouping features should, after all, be more than enough to get a player through a dungeon; guilds should be optional), or is it just more of the same?
I thought I read somewhere that you need at least one 50+ character in order to get a Death Knight in a given realm.I think Maj should look into Death Knights.