I'd say the first thing it needs is a bit of contrast. It looks a bit like fractals, which is good, but the colors look kinda washed out. Slap a color balance layer on there!
Yeah, it's a poor man's fractal made out of stroking with the lasso tool and adding filters on top of each other.
Here's 3 diff color balances with a sprite feather'd in.
I dunno... this sig seems like one of those dead-ends, where no image looks good on it, and it's best to find a high-end text design and call it a day.
Actualy lion
That kind of sigs are not made to have a render in them
And synth. Remove those ugly renders and try fixing it with other efects and you will get a very nice resault.
Oh and i noticed that your renders are too smal
Also try looking in the google/net for some Cinema 4D ( C4d ) and input those renders in this
Actually, I think that in that "empty space" u might wanna darken up the colors a bit or put something else, I, for one, wouldn't change the whole thing, just add stuff.
I'd brush over the sprites a bit, or at least over their feet.. that way it looks like they're really in the sig instead of "on" there. The Gambit one is the best though, it has really crisp colours and just the right amount of contrast, although it could be a bit darker. But that's my personal preference.
Too sharp, i'm sure you remember thos forums dask and I showed you a while back hwo. If you don't pm me and I'll hit ya with a link. There's a ton of awesome tutorials there.
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