His polycount is 1580
It seems that's ESF's one are around 1100-1300.
I discovered 'the specialists' , i should adapt him for this mod too.
(Since Setsuna is quite anonymous, he could suits in that game, maybe in a black version...)
As i can see, the polycount of TS is even lower.(1000)
Computers have so much evolved but maybe it's not enough to exceed half life engine limits?
I should finish that model quickly since i've got other constraints.
In esf, you can't have a close view of your foes and your own character.
Even if it's a cheap reason^^I should haste.
The question is,will TS or ESF be able to andle this polycount.
Because in multiplayer, every new player will increase the global polycount and those 300-500 polys could make the difference.
I'm not familiar with half life engine (I remember that in quake3 it wasn't a problem).
So this fear may be ridiculous.
Who will it replace?
I'm not sure, since I want to make some custom animation, I should decide.
If I use trunks, I could create a sword of dark energy.
Freeza or buu have energy colors similar to the original Setsuna.
I won't replace Goku or Vegeta (Of course, if so, Setsuna won't be able to fight them^^)
Any suggestions?