Again, though. If you take care of the computer, and it exceeds the maximum requirements for Half-Life...then complaining about the development of the game is irrelevent. If it works good for one person, it has the capacity to work that well for ANY person, given the right circumstances. I mean...look at Wolfenstein3D, the original one. Now by today's standards, that's a craptacular graphical engine, right? But if I put it on the right computer, it doesn't suddenly look like Quake III or UT2k4--so why's this guy have to say "the mod team sucks, they don't have a clue" when he KNOWS that people are out there playing and enjoying it, and he's no doubt downloaded vids of the devs tests and seen them moving around and such just fine? I mean, seriously.
The worst is people who write back and tell about how they have these beefed up rigs and it still doesn't work. The answer's almost always the same: You have an 8x AGP card in a 2x AGP port, or your onboard stuff is conflicting.
Computers don't lie; if they don't work right, something somewhere is screwed up. You either try to fix it, or you get a new one. There's no other options, really.
All I know is the damn game runs smoother than just about any game I run except the original UT (200fps, I think, at one point...go me! hehe). I edited my config a little, but nothing major...the ATI fix and the Framerate max...but it still ran gorgeously by default. I mean, I'm going to go out on a limb and say, next to the Specialists and CS, it's one of the most bug-free versions of a mod I've ever played. Considering how damned different this is from what Half-Life originally was...I think that deserves praise, not complaints.
But I am older. I forget how it was when I was young and couldn't afford even a cheap 40 dollar game. it just pisses me off that brats nowadays grow up using Kazaa and subsequently think they have rights to free stuff, and start demanding it. That's pretty weak; I hope they grow out of it.