Active Member
★ Black Lounger ★
✔️ HL Verified
💻 Oldtimer
You're honestly looking too much into this. A modelers job is to create the model, an animators job is to create the animations. The job is to produce up to par quality content, not wait to have access to the game to make it perfect and apply additions to make it look perfect with the shaders. If a kamehameha was popping from Goku's backside, that would either be on the coder's or FX maker's side.
Right now you could make an animation for ESF and send it to DT to go ingame without even having access to the models or rig constraints. You really don't need access to ESF: Final to produce models/maps/skins/animations for it.
Right now you could make an animation for ESF and send it to DT to go ingame without even having access to the models or rig constraints. You really don't need access to ESF: Final to produce models/maps/skins/animations for it.