what has boredom brought?

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I wish I could make terrain like that...

Nice map, hope it turns out as good as your other maps, which it probably will.

Question-Does the epoly count affect gameplay/lag at all?

*edit* nvm, imkongkong already sorta cleared that up.
 
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from what i know, epoly is rendered faster than wpoly, so if you have good enough resources it shouldn't affect it THAT much compared to having a large wpoly count

model polycount is also taken into account under epoly. so really high poly models may lag the server up. esf's poly count is around 1500 i believe. so having all those trees are like having 2 extra players in the map
 
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For a player size that small (proportionate to the rest of the map), wouldn't the mountains be a tad blocky?
 
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No it would not. Cause the moutains are mapped not drawn. >.<

If it would be a 2D picture than increasing its size would make it blocky. Shile in maks you can make it as big as you want teh edges are allways the same.
 
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i made the trees a lot bigger, i think it looks awesome >_< maybe i should make them bigger? what do u guys think.

btw, if theres anyone who can help me with getting screencaps from episode 118 aside from dragonballparidijs website, those arent enough i need more

and if anyone wants to help make some map props, contact me please

<a href="http://img48.imageshack.us/my.php?image=esfgerolab00018rn.jpg" target="_blank"><img src="http://img48.imageshack.us/img48/596/esfgerolab00018rn.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a> <a href="http://img107.imageshack.us/my.php?image=esfgerolab00021bn.jpg" target="_blank"><img src="http://img107.imageshack.us/img107/6170/esfgerolab00021bn.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
 
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Scaling the trees is allways a good thing ^^

Thats what i did in my map. Looks more realistic.
 
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i'm very bored,i could make you some models if you want,but my skinning skills are below terrible.and i don't think i can make alpha mapped model either.do you need the android capsules or something?or a head of dr gero =P
the map looks great,keep it up.
 
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I can skin the props :D I'll keep in contact with movmento.
 
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sounds awesome. i'll put up some refs and what i'll need =) anyone can join in the bandwagon if they'd like to. whoever helps of course will get to test play before released
 
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awesome! >_< lemme get everything fixed up n i'll let u guys know what i'll need. i'll also send u a test version of the map for helpin out
 
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Im loving that map.
Again you did an great job imkongkong.
Ilove good scenery to take ingame pics and this surely pwn again.
:yes:
 
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Since you have a lot of nice maps, I reckon you should see to it that you release a map pack soon enough.
 
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That MapPack surely will be pwnage without a doubt.

And i love episode/movie like Maps, where i can take screenys ^^
 
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Wow! Nice map you got there, it would take me years to make a map like that, I'm still not good with the triangle method or whatever, but i'm improving!
I can't wait for this map, looks good with mutated trees!
 
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I cant wait to play that map, it sure look fun to play and to take some cool screens scene like there.
 
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map pack? umm i guess someone could take all my maps and zip them? =o

ahah anyways thanks for the comments.. wehn i get home its back to the slave room for me >_>
 
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imkongkong said:
map pack? umm i guess someone could take all my maps and zip them? =o

ahah anyways thanks for the comments.. wehn i get home its back to the slave room for me >_>
I know this is a bit offtopic but. Did you ever get an error where half the texture becomes a null texture on a brush ingame. But its normal in hammer.

BTW how are the hitboxes on the trees ^^

Cause mine are the same as befor just the model itself is bigger XD
 
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yea man, well not half of the texture but in two of my brushes on the corners became null.. not really sure why it did

yea i love the trees! hitboxes fit the trunk of the tree even when i made it bigger, i love it >_<
 
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Will this map have the same problems as your other maps do (ie, you can't play them with 24 bit textures turned on in opengl mode?). I was begining to think that the way they are compiled or what not is to blame for that problem.
 

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