What about this ?

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What about making First person view in ESF:F pretty good and implementing Oculus Rift support ?
Or the FPS is too hard to get good?
Or is it hard to implement Oculus Rift into ESF:F?
 
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ESF already has a first person view.
 
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ESF already has a first person view.
Is it good or "just there"? Or do you mean FPS like in ESF 1.2.3 ?
If it would be tweaked a bit in ESF 1.0 it would be cool with OR.

So the question is : Is it possible to implement OR support in ESF:F ?
 
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I don't think you realize how ******* vague you're being by asking "is it good". What makes a first person view "good"?
 
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By good i mean, that the body, hands(the model itself),and the casted spells(ki blasts etc.) are properly viewed in fps.
 
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Probably not.
 
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As discussed when that pic first surfaced its 100% impossible in HL1
 
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As discussed when that pic first surfaced its 100% impossible in HL1
Oh ok so the hl1 is not allowing the model rendering while in fps...

So what about OR ? Is it possible to implement ?
 
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The specifics of the pic are that it only shows the model while flying backwards otherwise it doesn't show
ESF is designed the be 3rd person

Occulus rift is what I was actually talking about though
 
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The specifics of the pic are that it only shows the model while flying backwards otherwise it doesn't show
ESF is designed the be 3rd person

Occulus rift is what I was actually talking about though
:( That would be so awesome though
 

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