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Hey, when i compile i keep getting the following warning:

Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 5 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\esf\esf.wad
- Warning: Larger than expected texture (348972 bytes): 'CHAOS-01'
- Warning: Larger than expected texture (348972 bytes): 'CHAOS-02'
- Contains 0 used textures, 0.00 percent of map (73 textures in wad)
Using Wadfile: \sierra\half-life\esf\guru.wad
- Warning: Larger than expected texture (348972 bytes): 'CRATER-01'
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \sierra\half-life\esf\namek.wad
- Warning: Larger than expected texture (261932 bytes): 'NAMEK_CLF-04C'
- Warning: Larger than expected texture (261932 bytes): 'NAMEK_CLF-04B'
- Warning: Larger than expected texture (261932 bytes): 'NAMEK_CLF-04A'
- Contains 0 used textures, 0.00 percent of map (40 textures in wad)
Using Wadfile: \sierra\half-life\esf\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

I also get this error:

Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

Does anyone know what these mean and how to fix them?
 
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The "Larger Than Expected Texture" error usually isn't a problem, but the MAX_LEAF_FACES error is.
It gives you a fairly good description, so finding the cause shouldn't be too difficult.
Do you have any very large rooms with many doors/openings? Or, like it says, a texture scale set to a very small decimal?
You could probably find the offending brush with the Hammer problem checker.
Press Alt+P while in the map and see if anything comes up.
 

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