Esf is one of the best multiplayer games I've played in a long time, but the thing that bugs me the most is that you have to scroll through a list or push a button that selects the attack you are about to use.
I think that should be changed. Like you could bind an attack to a key and when you press and hold the key it automatically charges it up so u don't have to press and hold click.
I've throughouly thought this through and I've tried to think of how to tie off all loose ends. For melee, it could always be activated, and all you have to do is swoop at someone and the melee activates. But what about the headbut melee? Well, you could use a different key and hold it down so that would trigger it, like you would do now. Except it wouldn't be the right click.
As for the ki blasts, it could be the left and right clicks. But like Vegeta, his rapid fire ki blast you would just hold down both to charge. But you could do it regular if you just click rapidly.
Heres another issue I've thought of. How would the alternate fires work? I had a few ideas for that. You could hold down a key that would trigger it while you pressed the attack key you want to use.
The last issue I thought of is since there are alot of attacks, keys would be used up quickly. Well heres an example. In many counter-strike buy scripts, weapons are grouped together by what team your on. For example, the M4A1 is with the Ak47, and depending on what team your on is the gun you are aloud to buy. Well here it could be the same case. Multiple attacks would be assigned to a key, and depending on your character is the attack you would use.
No character would have more then one attack on the same key. Like Goku wouldn't have the Kamehameha and Spirit Bomb on the same key because it wouldnt work. Hope you guys consider this.
I think that should be changed. Like you could bind an attack to a key and when you press and hold the key it automatically charges it up so u don't have to press and hold click.
I've throughouly thought this through and I've tried to think of how to tie off all loose ends. For melee, it could always be activated, and all you have to do is swoop at someone and the melee activates. But what about the headbut melee? Well, you could use a different key and hold it down so that would trigger it, like you would do now. Except it wouldn't be the right click.
As for the ki blasts, it could be the left and right clicks. But like Vegeta, his rapid fire ki blast you would just hold down both to charge. But you could do it regular if you just click rapidly.
Heres another issue I've thought of. How would the alternate fires work? I had a few ideas for that. You could hold down a key that would trigger it while you pressed the attack key you want to use.
The last issue I thought of is since there are alot of attacks, keys would be used up quickly. Well heres an example. In many counter-strike buy scripts, weapons are grouped together by what team your on. For example, the M4A1 is with the Ak47, and depending on what team your on is the gun you are aloud to buy. Well here it could be the same case. Multiple attacks would be assigned to a key, and depending on your character is the attack you would use.
No character would have more then one attack on the same key. Like Goku wouldn't have the Kamehameha and Spirit Bomb on the same key because it wouldnt work. Hope you guys consider this.