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- Jul 19, 2002
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Alright ever notice how when you create a map with lots of water you get a nice drop in framerate and some increase in ping? well its because the waves are being rendered constantly, and they are rendered everywhere on the map, now do you want a solution?
ok download wally, search for it on google
now load up your wad that includes water textures and all that good stuff, now notice that all of the water textures have a ! behind the texture name? well edit the texture name and remove that ! and now when you create water for your map, there will be no waves and therefore, water will not be constantly rendered and will be a big waveless pool or whatever
well now theres a bugfix i have, when you go underneath this lagless water you can see past the surface of the water and enemies above water cant see you, well heres a fix, make an identical copy of the water area and shrink its height and stick it right underneath the water surface and make it a func_illusionary
and make sure that body of water is a func_water
have fun creating smoother maps
I hope the maker(s) of the esf maps with plenty of water in them take this suggestion into mind for future beta's
and heres a side note, decreases compile time
-Guerilla
ok download wally, search for it on google
now load up your wad that includes water textures and all that good stuff, now notice that all of the water textures have a ! behind the texture name? well edit the texture name and remove that ! and now when you create water for your map, there will be no waves and therefore, water will not be constantly rendered and will be a big waveless pool or whatever
well now theres a bugfix i have, when you go underneath this lagless water you can see past the surface of the water and enemies above water cant see you, well heres a fix, make an identical copy of the water area and shrink its height and stick it right underneath the water surface and make it a func_illusionary
and make sure that body of water is a func_water
have fun creating smoother maps
I hope the maker(s) of the esf maps with plenty of water in them take this suggestion into mind for future beta's
and heres a side note, decreases compile time
-Guerilla