Want lagless water? all mappers read

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Alright ever notice how when you create a map with lots of water you get a nice drop in framerate and some increase in ping? well its because the waves are being rendered constantly, and they are rendered everywhere on the map, now do you want a solution?

ok download wally, search for it on google

now load up your wad that includes water textures and all that good stuff, now notice that all of the water textures have a ! behind the texture name? well edit the texture name and remove that ! and now when you create water for your map, there will be no waves and therefore, water will not be constantly rendered and will be a big waveless pool or whatever

well now theres a bugfix i have, when you go underneath this lagless water you can see past the surface of the water and enemies above water cant see you, well heres a fix, make an identical copy of the water area and shrink its height and stick it right underneath the water surface and make it a func_illusionary

and make sure that body of water is a func_water :)

have fun creating smoother maps

I hope the maker(s) of the esf maps with plenty of water in them take this suggestion into mind for future beta's

and heres a side note, decreases compile time

-Guerilla
 
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i´ve already known that, but .. oh well .. nice tutorial ^_^
 
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Problem I would do that to to increase FPS but...
There is a slight problem you see maps for HL will only compile with less than 60,000 patches...Func_water just adds crap loads of patches. so can't do it. As for the func_illusion the powerup sprite is that of dust instead of water so we can't use that just because of looks.
 
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Been thier done that. the real problem with that is when powering up it checks to see if you are above water or land. weather its an func_water or a !water, putting any non-water brush on top will mess up the pwr-up fx. i have a few other ideas on how to fix. but i give you props for thinking of it. most people would not have.

edit: doh helps when i read strykers post too :). note to self wait till i am fully awake b4 posting
 
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Originally posted by [ESF]zero
Been thier done that. the real problem with that is when powering up it checks to see if you are above water or land. weather its an func_water or a !water, putting any non-water brush on top will mess up the pwr-up fx. i have a few other ideas on how to fix. but i give you props for thinking of it. most people would not have.

edit: doh helps when i read strykers post too :). note to self wait till i am fully awake b4 posting
so what you are saying is that if you have eather a !water textures or a func_water it will be a water effect...like if you have a just a ordonary block with no enititys ties to it but have teh texture of !water it will have a water effect?
 

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