New Member
★ Black Lounger ★
💻 Oldtimer
Want anime outlines on your models?, Uncle nuttzy tells you how,.ITS EASY
1st step decompile the model you want to apply the effect to,
done? good, now import it
now select all the groups and dupicate, scale it the best you can to where the duplication COMPLETELY surrounds the model inside,
now assign that group (dupliation 01 most likeley, if not the duplicate of the entire model's group) any skin, and just make sure it is completely inside a black spot,
most skins have a black spot, just rescale the duplicates map into a black area so it is completeley black
now while it is still selected, reverse vertex order making all of the duplicants triangles backwards, now uncheck the draw backfaces in the 3d view menu, you will see the effect working if you did it properly
export it back to the reference smd and recompile,
your finished
what this does is makie an invisble model surrounding it but you can only see the back areas since the front is invisible,
it does double the polycount but it can make for some badass effects on low poly models,
ive tested it on the super sonic by the boss team and the esf piccolo and it worked on both of them,
1st step decompile the model you want to apply the effect to,
done? good, now import it
now select all the groups and dupicate, scale it the best you can to where the duplication COMPLETELY surrounds the model inside,
now assign that group (dupliation 01 most likeley, if not the duplicate of the entire model's group) any skin, and just make sure it is completely inside a black spot,
most skins have a black spot, just rescale the duplicates map into a black area so it is completeley black
now while it is still selected, reverse vertex order making all of the duplicants triangles backwards, now uncheck the draw backfaces in the 3d view menu, you will see the effect working if you did it properly
export it back to the reference smd and recompile,
your finished
what this does is makie an invisble model surrounding it but you can only see the back areas since the front is invisible,
it does double the polycount but it can make for some badass effects on low poly models,
ive tested it on the super sonic by the boss team and the esf piccolo and it worked on both of them,