Raiko said:How in the world can you compile a 12k model? i cant even compile a 4230 model. Thats just craziness.
Wrong. A vertex is one of the points that make up a polygon. What you're thinking of is a normal. Normals are perpendicular to the polygon and tell the renderer which way the poly is facing. One normal per poly, three verts to a poly (for games, in the actualy modelling programs you can usually have nigh-on unlimited verts per poly). If I recall correctly.Vertex = Directs the face.