Hey, a while back i noticed alot of people trying to make high polys dbz models for new game engines like UT2003. Most of the time they slapped polys around without really thinking of whether they were necessary there, or whether they could be used somewhere else to add more shape, or for better deformation.
So since i had already released a low poly model with skinmaps (a 1200 poly model of Spiderman) I decided it might be cool to do a slightly higher range DBZ model for people to look at, so it might give them ideas on modelling/help out or whatever.
which lead me to this:
Before i release it on my webpage I would like to UV map it and skin it. I will then release the model for download with blank UV maps (so you guys can practise skinning it if you want). It's not for any mod or game at the moment. After it's done if someone has a particular fetish of wanting it in a game, and allowing for the fact that it can be done ( a 2000+ poly model in halflife might not be so wise), email me and we can try and sort something out.
If anyone has any questions or comments pleas let me know
So since i had already released a low poly model with skinmaps (a 1200 poly model of Spiderman) I decided it might be cool to do a slightly higher range DBZ model for people to look at, so it might give them ideas on modelling/help out or whatever.
which lead me to this:
Before i release it on my webpage I would like to UV map it and skin it. I will then release the model for download with blank UV maps (so you guys can practise skinning it if you want). It's not for any mod or game at the moment. After it's done if someone has a particular fetish of wanting it in a game, and allowing for the fact that it can be done ( a 2000+ poly model in halflife might not be so wise), email me and we can try and sort something out.
If anyone has any questions or comments pleas let me know