Vegeta Kamikaze

Eon

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well its a good idea but there is the people that like to suicide just to raise their PL so there would be some afghan spammers playin more than likely
 
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which is exactly why it should take longer, I mean if someone lets someone else charge up a longass attack they deserve to die :p
I mean imagine Vegeta kamikazing at ssj2 that'd take out a whole map...that'd be sweet as hell :]
 
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To prevent spamming you make it so you dont die or survive you just get turned to stone for 10 seconds after and if you get hit you die instantly but if you surive the 10 or so seconds you just are left with a little health
 

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There is already a kamekazi attack for vegeta. Go on the ground, charge a FF and shoot it down words. Kill yourself and half the map. :rolleyes:
 
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I think Buu should also have this attack, only that he doesnt die, but reaches a really low level of Health
 
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make a limit of that so called kamakaze attack, so you can only use once or twice. so it cant be be spaammed.
 
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look, whatever punishment the kamikaze will have, there will always be the people who like to annoy, so they will spam with it all the way...

so my point is, a script should be added, that limits the use of this skill for ,let's say... 1 time per 5 minutes per player(even if he changes team or character)
the only problem now is that the ***s can just rejoin the game... bah

any brilliant ideas?

oh yes, just to mention, every character can do that, but only vegeta actually DID that
 
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well its a good idea but there is the people that like to suicide just to raise their PL so there would be some afghan spammers playin more than likely
it is so true, if it takes forever and a year to charge, people won't be able to spam it, or you could make it so they barely gain any extra power when they kill people with it
 
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kamikaze sounds like a fine attack, but if it worth your life it will have to be bloody strong, and in turn it would prolly kill everyone in a reasonable range (the kamikaze move vegeta used against buu was massive) still it could or should be blockable with a high enough power level, but you would get the over use due to the fact you would gain alot more pl from killing all those people than just from you dying once, plus doesnt vegeta have enought of those silly long charge no move high power attacks, final flash cough* big bang* but still its not impossible with the right tweaks
 
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this wont be good, cause you will always be hit while charging,
and 1 blast could take out the hole map
 
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But have you ever use gohan's shield attack, if you let people hit you with beams as gohan has his shield up, this powers up your shield attack and if you fire it after some powerful beams, that can tack out the everything in the map, so i thing its cool to have that effect.
 
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stupid. Esf should not have any kind of kamikaze attack that kills everyone thats not hidden. Also if you are about to die you dont have time for a big charge. Also if the beam has a fast charge then it would not be powerful enough to be worth dying for. If the hole idea of a kamikaze is to take someone out with it, the decreased delay would lead to a decreased damage of the attack, thus making it very difficult to kill the opponent in the blast, which completely takes the purpose out of kamikaze. And if anyone close sees this crazy suicidal power charging up, it would take un teleport to get out of its puny blast radius(assuming you make it quick to charge). No one is going to put an attack that is insanely powerful and also fast to charge. Sure, some would argue that it is at the expense of one's life, but if youre about to die that immense potential is certainly not worth 10 hp. It would not work, even if it is exclusively for ssj vegeta.
 
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If a kamikaze attack is ever going to work, then it should have a fast charge, big blast area and large damage but the blast should expand slowly, giving time to all but the unwary players to quickly escape the explosion. Id say it should advance at x1.5 normal flying speed, without turbo or anything, maybe even less. It has to be made so it is very unlikely to kill anything. It is a kamikaze attack, and should be used as a last resort so it is not good enough to spam with. It should also have a time limit, so the vegeta users cannot do it every time they are near death. Or even better every 3 deaths it recharges. That sound fair.
Thats i think one of the few ways to implement such an attack.
 
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You can also make put it in in like Beta 2 (another Trans. will be added right?) make vegeta Have SSJ2/Majin (like he has 2 new Transformations, but they can't be followed by eachother, like you can choose when ur SSJ you can go SSJ2 but you also can like, don't go ssj2 and have something like , special to do, like a "mission" and then achieve Majin, wich will be a tad more stronger, and you'll be able to do the Kamikaze attack with like 150% charge time of a FF......

Ya'll understand me, the Majin Level will be HARD to achieve, not only by PL. but by something else too....

(maybe in the futur you can make all the Transformations like this: like Gohan-SSJ1- SSJ2 or a mission to Get Mystic, wiv again a better multiplier, and a new attack....)
 
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just becouse its a kamikaze attack doesnt mean you have to be near death, if say they were to impliment one you should be able to use it at any level of health, i mean whats the point of a kamikaze attack if someone would just spot you at kill you there and then, plus the whole making a slow blast radius is a fair idea and also just make it so that if you are of high enought PL you can guard it, plus people think that cos you a doing this life ending attack that is should kill everyone near you, no it doesnt need to be that strong, pretty strong but not astonimcal. plus even if it were hugely strong make it increadibly slow to charge and other such penalties, and say you manage to pull it off then kudos to you becouse you pulled of this hard move and you deserve the kills, and who would spam such a hard move?
 
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Its going to have to kill you if its a kamikaze attack... but the only way i see this thing working is if it takes a long time to charge, kills everyone, and it takes a very long time to respawn that way people will not use it so much... You could also set it so it kicks in at a higher powerlevel than the transformation takes place... like set it so it is available at PL 6,000,000 where most transformations take place at like 2,000,000 see what im saiyan?
 
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Or another option is to make it so it has long charge (around spirit bomb full charge length) but astronomical power, but that it also have a permanent and significant penalty to your pl. Yeah, youll certainly get lots of kills, but it wont be near the cost. In the show, the man is sacrificing his life. But since life isnt taken very seriously in this game maybe its better to give it heavier repercutions. Some huge pl drop would likely make it very hard to do more than once per map. Then it would be fair. Like in the show...astronomical power at astronomical costs. Id say 2 to 3 mill should cover it. Nobody should be able to abuse. Also make the limit not 0 pl but your base points. It would be impossible to get back on track with 0 pl.
 
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yes of course it has to kill you its a KAMIKAZE attack just like in the series doesnt mean you have to be at low hp to use it and killing everyone on the map no maybe not, making it so it does pretty desent damage yes, and like i said a long charge time would be needed and making it avalible at a high PL is good, or maybe it could charge like this, say you half charge the move it takes half your life and does 50% max damage and if you full charge the move it kills you but does max damage so yeah
 
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yeah but like you say it its spammer party time! All you say is good, but I seriously believe that it should have a pl penalty. I dont think the hp relativity is a good idea since it would encourage people to do it when theyre health is maxed out.
Id like to point out again that a kamikaze attack is a last resort attack, you dont want vegeta users to kill themselves every half a minute. There has to be either a very large respawn time, a big pl penalty or a limited number of uses per time or per x number of lives etc. And still it shouldnt be too good.
It is something to discuss, if this attack is really all that important.
You can either have a big punishment but have the attack be the most deadly attack in the game (BIG pl penalty) or make it not as deadly and make a less strict punishment like big respawn time or something.
If the kamikaze attack is not going to be powerful then its better to forget about it. Why do it if the attack will have the same power as any other but with the expense of your death. It has to be worth it.
 

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