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yeh cool stuff.....hehe they either left it there to make us suffer, or they were sloppy anyhow its nice to see all of this
i found them long ago, ask damaera ^^Just for the lulz, anyone interested could go to 'half-life\esf_openbeta\..' and look in several folder to find some previews for the highdef skyboxes, the bump mapping (which includes the water shaders :O ) or normal maps. Oh and for the cloud shadows.
Just look in the "textures" folder.
this just gave me a great ideea, insted of useing a model, why not rotateing the camera in css to show the map in the background, and it should be slowly rotateing so it dosnt look to staticAs for the selection screen thing. Its a bug. Sometimes the tournament model doesnt show when you are choosing XD
i just installed the OBi found them long ago, ask damaera ^^
We were sloppy ^^yeh cool stuff.....hehe they either left it there to make us suffer, or they were sloppy
Hey Zero SFX i could help you with the sounds to add them in the game trought xml tool if you need some help with that oki pm me (beta tester me).Hello ESF Community,
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Sorry for posting so fast on forums, still in the migrating mode over to ESF. Thanks for your warm welcomes!
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My promise to the Fans on ESF for ESFâs next Release is to bring you some of the best and most High Quality Audio you will ever experience on a DBZ Mod. This time around it wonât just be about new game play and better graphics, the sound is going to get a total make over!
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Some of you Might know me from passed projects I have worked on like www.DragonballSource.com. I was the Lead Audio Producer on that project from Sound to Music, same with all projects I have worked on.
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If you want to know more about me see the following links and other info below. And yes, I am a professional Audio Producer; I do it for a living.
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Demo Reel Link - http://www.youtube.com/view_play_lis...7B42BA0E8967D7
Company Bio - http://www.moddb.com/groups/zero-sfx
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Background in Audio â
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Griptonite Games / Amaze Entertainment â A Division of Foundation 9:<ST1<O</O
o Creating Sound Effect Assets reported overall Progress to Audio Coordinator and upper Management Producers. Researched techniqueâs for Audio Implementation, as well as learning the professional Game Industry Trade.
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· www.Chimps-Ahoy.com: â iPhone â Sound Designer â (Publisher-Foundation 9)<O</O
· High School Musical 3: Senior Year: Nintendo DS â Sound Designer â (Publisher-Disney Interactive Studios)<O</O
· Madagascar: Escape 2 Africa: Nintendo DS â Sound Designer â (Publisher-Activision)<O</O
· Unannounced Title: Nintendo DS / iPhone â Sound Designer
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Indie / Modification Game Development / Community Projects:<O</O
v Lead Audio Producer / Designer / Engineer / Sound & Music Mixing Engineer<O</O
o Leading each Project below, Organizing and Producing Everything from Dialogue casting to Recording / Editing. Keeping schedules and audio departments On Track, with current development Needs and Requests.
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· (www.ZiosProject.com) â Created 2000+ Sound FX â Innovative Research Software Group<O</O
· (www.MySpace.com/DragonballSourceMusic) â Original DragonballSource Sound Track<O</O
· (www.DragonballSource.com) â Created 2000+ Sound FX â Released 0.1.4 Beta<O</O
· (www.Moddb.com/Mods/NightFall-Initiation) â Created 600+ Sound FX<O</O
· (www.SOS.Planetquake.GameSpy.com) â Created 2000+ Sound FX<O</O
· (www.BladeBattles.com) â Created 600+ Sound FX<O</O
· (www.ZEQ2.com) â Created 1000+ Sound FX<O</O
(All Listed Projects Still In Current Development)
So you thinking of making a new map then?wewt! coding is getting done
Dont ask. Heck most of the guys are against titles such as "Update #"( reminds me of nnk? new posting style D: )
http://www.naiteki-kensei.com/What does NNK stand for??
Anyway, great update, good progress so far! Love it.