I'm so glad all these models look basically the same (saves me the trouble of having to look through everyone of them
)
The good things:
Nice attention to detail. All the finger's are added, the shoulder straps, Muscles. I'm surprised you didn't put in the creases for the shoulder straps.
The front of the armor look I33t, just like in the show.
The bad stuff:
Extreme attention to detail. The bumps in the armor, the crease for the legs muscles, all nice little stuff, but unnecessary ingame (because it is unlikely that someone is going to be standing just a few feet away from another player admiring all this stuff on the model. Stuff that could have just as easily been skinned on.)
The arms are definitely too short, they should extend down to mid-thigh, as that's what a real human being would look like.
The Legs seem too long, especially the upper parts.
The face, while good, is using too many polygon's and doesn't really resemble Trunks. (Thought the hair quite adequately makes up for that.)
Total: I think that for the amount of polies and detail you put into this model, you should either apply a meshsmooth for it, or scrap it all together. There are just so many places on the model where you can weld some vertexes together with out losing any visual detail.
If it's going to stay that way, then at least even out your poly assignment. The inordinate amount of faces on the head could more efficiently be used on the legs (the muscle groups are much to far down on those). Currently though, it looks as if you modelled the legs on in an entirely different style, giving the whole thing a strang look to it . . .
Sorry for this taking so long, Just wanted to help, though probably only half of this will get read.
L8er's, and good luck.