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Trigger_Push Problem (ESF Bug?)
I am making a waterfall. I have everything set perfectly. I am using a Trigger_Push (set the Yaw and Push Speed, they work perfectly) to push players through a water tunnel. I tested it, and I flew through it without the push taking affect. I swooped through it, and the push took effect. I removed the water from the tunnel and tested again. Same problem, I stood at the bottom and got pushed, jumped and got pushed. It seems flying/swimming through it doesn't work. At first, I thought this may have something to do with ESF, but then I remembered ESF_BattleArena/ESF_Gero with their pushes. I decompiled BattleArena, removed the pushes, and put them into my map. Through a decompiling bug, the Trigger_Pushes were hollowed. I took one wall (1 unit thick) and put it next to the tunnel. I copied it and stretched it to fit the tunnel. It seems the 1 unit thick wall pushed while the tunnel one gave me the same problem.
Help?
I am making a waterfall. I have everything set perfectly. I am using a Trigger_Push (set the Yaw and Push Speed, they work perfectly) to push players through a water tunnel. I tested it, and I flew through it without the push taking affect. I swooped through it, and the push took effect. I removed the water from the tunnel and tested again. Same problem, I stood at the bottom and got pushed, jumped and got pushed. It seems flying/swimming through it doesn't work. At first, I thought this may have something to do with ESF, but then I remembered ESF_BattleArena/ESF_Gero with their pushes. I decompiled BattleArena, removed the pushes, and put them into my map. Through a decompiling bug, the Trigger_Pushes were hollowed. I took one wall (1 unit thick) and put it next to the tunnel. I copied it and stretched it to fit the tunnel. It seems the 1 unit thick wall pushed while the tunnel one gave me the same problem.
Help?