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Tremors Graboid and Shrieker Game Models
Hey, I've been doing some work for the GarrysMod community lately, namely animating for custom npc's, but this time I wanted to put the skills I gained from a recent game modeling class.
I got the idea a little while ago to do a more unique type of npc, one that had more strategy and dynamics in the player dealing with it than the typical cycle of "chase, get in attack range, attack until dead" that is easily countered by finding cover as well as a decent firearm.
If any of you have ever seen any of the "Tremors" films, you'll likely have heard of the Graboid, a 30 foot long underground predatory worm that hunts with sound and can swallow a man whole without even exposing itself.
There were no existing models for this, so I thought I'd make one myself.
The entire model as it is now is 1808 polys. I feel nearly satisfied with it's shape and structure and want to begin UVW mapping and texturing, but as I got little critique at Facepunch, I thought I might come here and submit it for review before pushing onward.
I should note that the tentacles and spikes are separate elements so as to simplify the texturing process. I have not finished assigning smoothing groups either, so some faceted areas exist.
Hey, I've been doing some work for the GarrysMod community lately, namely animating for custom npc's, but this time I wanted to put the skills I gained from a recent game modeling class.
I got the idea a little while ago to do a more unique type of npc, one that had more strategy and dynamics in the player dealing with it than the typical cycle of "chase, get in attack range, attack until dead" that is easily countered by finding cover as well as a decent firearm.
If any of you have ever seen any of the "Tremors" films, you'll likely have heard of the Graboid, a 30 foot long underground predatory worm that hunts with sound and can swallow a man whole without even exposing itself.
There were no existing models for this, so I thought I'd make one myself.
The entire model as it is now is 1808 polys. I feel nearly satisfied with it's shape and structure and want to begin UVW mapping and texturing, but as I got little critique at Facepunch, I thought I might come here and submit it for review before pushing onward.
I should note that the tentacles and spikes are separate elements so as to simplify the texturing process. I have not finished assigning smoothing groups either, so some faceted areas exist.
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