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Black Lounger β
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seeing as 1.3 will be introducing multiple transfomrations,
i felt the old way of transforming would be too slow if you wanted to go all the way to ssj3. but spawned as non-ssj. since you would then have to go through each individual form.
this picture will explain most of it
http://img123.imageshack.us/my.php?image=car6oj.jpg
now lets just ignore the entire theory of perfect transformation, it complicates this more than it has to.
if you have enough to transform into ssj2, when the bar reaches the ssj level you will automatically change forms (similar to perfect transformation) but the bar will keep going, so as not to interrupt the transformation sequence.
so you could effectively go from ssj, to ssj2 in 1 sequence. when you let off of Z it will keep the form you have at the time (if you dont have it charged to the next available level) or initiate the transfomration sequence.
ill upload a quick flash animation in a sec to further explain what i mean, cuz i know you wont be able to understand exactly what i meant without seeing it in motion
http://i44.photobucket.com/albums/f47/Nuttzeh/crap.swf
>_>, its still very rough, im not exactly a wizard in flash. but that should give you an idea at least of how it will make up for perfect transformation.
the only difference in the flash video than what i posted is that when you reach the maximum transfomrable form (if you can only go to ssj2 it stops and performs the ssj2 sequence, if you can only go ssj3 etc,)
btw, i posted a much more indepth post about this somewhere else,
after the next post i will copy and past all of that into here. i would rather avoid making a gigantic wall of text post
***edit
aww screw it, here is the text from the original post
i felt the old way of transforming would be too slow if you wanted to go all the way to ssj3. but spawned as non-ssj. since you would then have to go through each individual form.
this picture will explain most of it
http://img123.imageshack.us/my.php?image=car6oj.jpg
now lets just ignore the entire theory of perfect transformation, it complicates this more than it has to.
if you have enough to transform into ssj2, when the bar reaches the ssj level you will automatically change forms (similar to perfect transformation) but the bar will keep going, so as not to interrupt the transformation sequence.
so you could effectively go from ssj, to ssj2 in 1 sequence. when you let off of Z it will keep the form you have at the time (if you dont have it charged to the next available level) or initiate the transfomration sequence.
ill upload a quick flash animation in a sec to further explain what i mean, cuz i know you wont be able to understand exactly what i meant without seeing it in motion
http://i44.photobucket.com/albums/f47/Nuttzeh/crap.swf
>_>, its still very rough, im not exactly a wizard in flash. but that should give you an idea at least of how it will make up for perfect transformation.
the only difference in the flash video than what i posted is that when you reach the maximum transfomrable form (if you can only go to ssj2 it stops and performs the ssj2 sequence, if you can only go ssj3 etc,)
btw, i posted a much more indepth post about this somewhere else,
after the next post i will copy and past all of that into here. i would rather avoid making a gigantic wall of text post
***edit
aww screw it, here is the text from the original post
"forms you cannot transform into will be greyed out and unselectable, but will still show on the list (just greyed out) so people can see all of the potential forms for that character.
as the bar charges and gets to a transformable form, that box will glow and get a #'d dragonball above it signifying which form you are transforming into (ssj=2, ssj2=3, etc)
once you let off of z it will perform the transformation for whichever form the charge-bar had selected. (this is kinda obvious, but i forgot to mention it nonetheless)
theres nothing really wrong with the way it works now, but i think it would be neat to go from non-ssj to ssj3 providing you had the required power level, instead of sitting through all of the prior forms.
it would also be neat to go back and forth between forms at will as well,"
for perfect trans i suppose you could change instantly into the next form when the bar reaches its position, and keep going providing you had enough pl without interrupting the transformation bar.
meaning you would change forms WHILE you are charging the bar if you had enough for perf transformation.
this way lets say if you had enough pl to perfect trans all the way up to ssj3 but not 4 you could perf trans to ssj1, then 2, then 3 while you are on your way to ssj4. in whch case when you let off it would play the ssj4 transformation sequence.
each time you changed form in the charging process doing a perfect transformation it should do that lil "boom" effect it does when you perfect trans so people know whats happening
if you let off the z button early however, before it reached the next form you would keep whichever form you had at the moment you let off charging, (if the bar is inbetween ssj3 and 4 you stay at ssj3 for example)
so to perf trans to ssj, charge it til ssj and you will instantly change to ssj, at which point you could simply let off and stay ssj or keep going to ssj2
to perfect trans simply charge up til that form and let off, and it will be the same as before save for the wait of charging (which wont be that long)
this will cost you less than a second more if you want to perfect trans a SINGLE time,
but when you come around to when you can perf trans multiple times it makes up for it, as you dont have to wait for the "change_finish" animation to be played twice.
when you get to where you can ascend into your final form it really shines, as you can perf trans all the way up til that form and THEN do the final transformation sequence instead of having to hop from 1 to the other til you get to your last form
you transform WHILE you are charging if you have enough for perfect transformation, is what i mean
like if you have enough for ssj perfect, when the bar slides past ssj, you will instantly transform and it will applly all its goodies, if from that alone you get enough to perf trans (or have enough already) you will do the same at ssj2,
when you reach the point when you can no longer perfect transform, and you let off Z past an accessible form it will begin the normal transformation sequence,
the charges themselves wouldnt take much longer (if any at all) longer than the "change_finish" animation it plays