The Krazy One
✔️ HL Verified
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- Joined
- Feb 2, 2002
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[align=center]General Low-down
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As you already know, tournament is a gathering of competitors in one area to compete who is the greatest of them all. Like the World Martial Arts Tournament in DB/Z, only 2 fighters (1vs1) are allowed to fight, while the others are fighting in a free-for-all in another section of the map, when a victor is found between the first two competitors the next two fighters are called in for the next match.
This is a revised suggestion of my previous idea, mentioned back in 2004, seeing how Iâve been getting reports that this idea would seriously work in Earth Special Forces. These revisions include, the new transformations, new melee system that might be implemented, other additions that might be included in Earth Special Forces 1.3. Now, what is really interesting, and would definitely make this work, is the new melee system idea in the Design Documents Thread. If itâs not turn based like it is now, it would cause for some really exciting matches between opponents. It would also work for the limitations of the warm-up session (if any applied to the server), since youâll be able to do basic energy attacks while in melee (ki blast, and possibly generic beam)
* Sub-Arenas and Preliminary Matches originally thought up by Davidskiwan *
The tournament will be designed in brackets, much like in the DragonBallZ Budokai games, depending on how many players are currently on the server, it could be a 2, 3, 4, 5, or even 6 bracket tournament.
[align=center]Rules[/align]
[align=left]Due to the added features of this Tournament gametype, new CVARs, and Commands will have to made up to manage the features mentioned in this suggestion.
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The awards are simple. If you place in the top three in a tournament, you get rewarded with a powerlevel boost, and if placed in the top two, you get to choose your first opponent. If you are the champion, you can even sit out until the final match, if you wish so. Hereâs an outline of how this would look:
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Reputation System won't be a global thing that passes on from server-to-server, but rather a localized within the server type of deal. The user's reputation is kept on the server for records, and is kept through the duration he/she is logged into the server. After he logs off, a timer initiates which once ended, will remove that user's record from the server (to prevent logoff/logon abuse).
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Scoring will be done a little different in the Tournament. Rather than giving a user one point for each tournament won, he'll get a set amount of points depending on how many times he's won the tournament in succession. Here's how it would work:
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As you already know, tournament is a gathering of competitors in one area to compete who is the greatest of them all. Like the World Martial Arts Tournament in DB/Z, only 2 fighters (1vs1) are allowed to fight, while the others are fighting in a free-for-all in another section of the map, when a victor is found between the first two competitors the next two fighters are called in for the next match.
This is a revised suggestion of my previous idea, mentioned back in 2004, seeing how Iâve been getting reports that this idea would seriously work in Earth Special Forces. These revisions include, the new transformations, new melee system that might be implemented, other additions that might be included in Earth Special Forces 1.3. Now, what is really interesting, and would definitely make this work, is the new melee system idea in the Design Documents Thread. If itâs not turn based like it is now, it would cause for some really exciting matches between opponents. It would also work for the limitations of the warm-up session (if any applied to the server), since youâll be able to do basic energy attacks while in melee (ki blast, and possibly generic beam)
* Sub-Arenas and Preliminary Matches originally thought up by Davidskiwan *
The tournament will be designed in brackets, much like in the DragonBallZ Budokai games, depending on how many players are currently on the server, it could be a 2, 3, 4, 5, or even 6 bracket tournament.
[align=center]Rules[/align]
- At the start of the map, random players are given an opponent that is chosen by the server. Then put in random spots on the Tournament Board. There is probably a 2-10 minute wait so players can join, and get ready. After this period, players that join are automatically put into the free-for-all area, until the next tournament begins.
- The map will be divided into sub-arenas, 4-6 depending upon map. Those 4-6 arenas will be used for all preliminary matches, and all 4-6 arenas will be used simultaneously.
- During the preliminary matches, all other players currently not involved in the tournament, or the ones that have lost, and are waiting for the next round, will be fighting in the main arena in a free-for-all.
- No player that is not participating in the tournament will be able to watch the preliminary rounds, if he/she tries, he/she will be denied.
- There will be a video screen (if capable with the Half-Life Engine, though I'm sure it's not) where it will display the current tournament results to the players.
- If that is not possible, then it will either be implemented into the scoreboard, or a seperate window will be created for the tournament results.
- Once the semi-finals, and/or finals have begun, the tournament will be moved to the main arena, where the semi-finals, or finals (depending on how many brackets there are) will take place.
- All fighters not participating will be in spectator mode for the semi-finals and/or finals.
- If the bracket size is less than 4, then the semi-finals will occur in the preliminary arenas, which means no one can watch the semi-finals.
- If the bracket size is 5+, then the semi-finals will occur in the main arena, and all players will be able to watch.
- Once all of the opponents have been chosen, the tournament begins with the first batch. There are 2+ brackets depending on how many players are in. If there are an odd amount of players, then a random player is chosen to fight his opponent, and the player that doesn't have one.
- Once a winner is found, he moves up the ladder, and waits for his next opponent to be chosen.
- Once the last remaining players are left, they are pitted together for the championship.
- Once a player has won a championship, he is either given a set amount of points, depending upon which place that user got.
- There can be a limit on how many times players can win a championship in a tournament on a particular map.
- In-between matches, all players (except players in current tournament match) will be in a free-for-all mode, which means kill everything in sight, until it's your turn to fight in the next tournament match.
- All late users that join the server, will automatically be put into the free-for-all mode, and will not participate in the tournament, until the next round.
- During the warm-up session, you will be able to use all your attacks, even if a limit is set, so be careful, if you use an illegal move, you will use reputation upon yourself.
- Also, if there is a transformation limit, you will still be able to transform, but if you try and go above the limited transformations, you will also lose reputation points.
[align=left]Due to the added features of this Tournament gametype, new CVARs, and Commands will have to made up to manage the features mentioned in this suggestion.
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- Server CVARS
- tm_warmup - Specifies how long the warm-up session should last, in minutes. What this would do is the following:
- All attacks should inflict 1/2 damage (this includes melee)
- No large energy attacks allowed (includes kamehameha, gallit gun, final flash, big bang attack, etc.)
- Only generic balls, and beams are allowed.
- If powerlevel will allow, you will not be able to transform.
- After the warm-up time-period, both players will have the option (This is for their benefit) to wait and transform to their transformed state.
- If a player is going up against a character that has a permanent transformation, and is already in that form, they will still be able to transform, as long as they are able to.
- They cannot transform if they are at or close to (positive side) their transform powerlevel.
- tm_warmupthrowcharge <#> - 4 options can be used to set the maximum charge for throwing, while in a warm-up session.
- 0 - Cannot throw opponents.
- 1 - Throw charge limited to 1/3 of the bar.
- 2 - Throw charge limited to 1/2 of the bar.
- 3 - Throw charge is not limited. You can fully charge the throw.
- tm_throwcharge <#> - 4 options can be used to set the maximum charge for throwing, while in an actual match.
- 0 - Cannot throw opponents.
- 1 - Throw charge limited to 1/3 of the bar.
- 2 - Throw charge limited to 1/2 of the bar.
- 3 - Throw charge is not limited.
- tm_warmupcflimit <#> - Sets amount of transformations that are allowed during a warm-up match.
- 0 â No transformations allowed â Even permanent transformed characters will drop to their non-transformed state.
- 1 â Only the first transformation is available.
- 2 â Only the first two transformations are available
- 3 â Only the first three transformations or all transformations are available, depending upon character.
- 4 â All Transformations available.
- tm_cflimit <#> - Sets amount of transformations that are allowed during a tournament match.
- 0 â No transformations allowed â Even permanent transformed characters will drop to their non-transformed state.
- 1 â Only the first transformation is available â Even permanent transformed characters in their 2nd state will power down to their first transformed state.
- 2 â Only the first two transformations are available â Even permanent transformed characters in their 3rd state will power down to their second state.
- 3 â Only the first three transformations or all transformations are available, depending upon character.
- 4 â All Transformations available.
- Client Commands
- +forfeit - hold this down for 5 seconds to forfeit the match. If you do this, you will not receive any power boost because you excepted yourself from the tournament.
- +giveup - Same concept as +forfeit. But instead, player quits the current match, but doesn't except self from tournament, which means he will still get a power boost. (This can be done if you know your going to lose, and don't feel like being humiliated.)
- give_rep - Pops up a menu on the left for giving reputation points to users currently on the server.
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The awards are simple. If you place in the top three in a tournament, you get rewarded with a powerlevel boost, and if placed in the top two, you get to choose your first opponent. If you are the champion, you can even sit out until the final match, if you wish so. Hereâs an outline of how this would look:
- 1st place
- 1,000,000 pl boost
- Spot on championship board
- Can choose who first opponent can be on first round of the next tournament, or sit out and wait until the final round of the tournament to fight.
- 2nd Place
- 750,000 pl boost
- Can choose who first opponent can be on first round of next tournament.
- 3rd place
- 500,000 pl boost
- All other competitors
- 300,000 pl boost
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Reputation System won't be a global thing that passes on from server-to-server, but rather a localized within the server type of deal. The user's reputation is kept on the server for records, and is kept through the duration he/she is logged into the server. After he logs off, a timer initiates which once ended, will remove that user's record from the server (to prevent logoff/logon abuse).
- Reputation is kept on the server, and after the user disconnects, is stored for 15 minutes then removed.
- By right-clicking their name in the scoreboard obviously, since it's the only place where you can get the mouse by clicking the left mouse button, or via special menu, and select reputation. (I have no idea if this would work.), and select a # from ˉ10-10 (ˉ10 meaning bad, and 10 meaning great)
- During the match, or while waiting, you press a key, and a menu comes up with the #'s as selections:
- ˉ10-ˉ5
- 1=ˉ10~6=ˉ5
- ˉ4-0
- 1=ˉ4~5=0
- 1-5
- 1=1~5=5
- 6-10
- 1=6~5=10
- If someone does a bad move, for example: fires a large attack during a warm-up session, his reputation will get 1 point deducted from their reputation points.
- Now this is something that might require a lot of coding but, when both players say gg, good game, gf, good fight, or whatever. Both players will receive +1 reputation for being good sport, and the complete opposite if one of them says, bf, bad fight, ghey, ***, you suck, etc, etc. If a player says this a second time, it will have no effect, to prevent abusing.
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Scoring will be done a little different in the Tournament. Rather than giving a user one point for each tournament won, he'll get a set amount of points depending on how many times he's won the tournament in succession. Here's how it would work:
- There will be a new column in the scoreboard called Tournament Wins, or something that is shorter, whichever. That column will show how many times that user has won a tournament during that particular session of the game.
- Each time a user that has made it to the top 3 of the tournament; he would get 1 point added to his wins (which is only visible by that user). And each time he doesn't make it in the top 3 of the tournament, those wins get reset back to 0.
- 1st Place
- 3*n (n being the number of consecutive wins)
- 2nd Place
- 2*n (n being the number of consecutive wins)
- 3rd Place
- 1*n (n being the number of consecutive wins)