but the sound and graphic r too horrible for present.....Chakra-Z said:eah the controller as wierd, but I liked the little VMU thing. When I think "Dreamcast", I usually think Sonic, Crazy Taxi and Powerstone.
The Dreamcast should have done a lot better than it did.
Well don't worry, it's not too late. I'm sure if you look around, you could find a Dreamcast somewhere for pretty cheap, and that's really all you have to do. Luckily, finding Dreamcast games online is easy and quick. They fit on a normal CD and are a breeze to burn. Now I do know that it really isn't the right thing to do, but Dreamcast games are basically impossible to find now. It's the same thing as emulating SNES games or something, everyone knows it isn't right, but no one really cares.|Overlord| said:It's ashame I never really got more time to paly games on Dreamcast, when it all dissappeared I wondered exactly as to why it did at the time. Back in the time of the Dreamcast I was a huge Nintendo Fanboi, or should I say Fankid.
Here's a general reason.wikipedia.org said:An attempt to recapture the console market with a next-generation system, it was designed to supercede Sony's PlayStation and Nintendo's Nintendo 64, and although generally considered to be "ahead of its time" (literally fifteen months before the PlayStation 2 and two years before GameCube or Xbox) it failed to gather enough momentum before the release of the PlayStation 2 in March 2000. After the Dreamcast was discontinued, Sega had no other plans to release another console.
Here's a more specific reason.wikipedia.org said:The Dreamcast was released on November 27, 1998 in Japan, on September 9, 1999 in the United States (the date 9/9/99 featured heavily in US promotion) and on October 14, 1999 in Europe. The tagline used to promote the console in the US was, "It's thinking", and in Europe "Up to 6 Billion Players". The vagueness of these campaigns and almost total lack of any in game footage has been touted as one of the reasons for the Dreamcast's eventual downfall. Many Americans knew that the Dreamcast was coming, but did not know what one was. The Dreamcast was the first console to include a built-in modem and Internet support for online gaming. It enjoyed brisk sales in its first season and was one of Sega's most successful hardware units. In the United States alone, a record 300,000 units (citation Maclean's September 24, 1999) had been pre-ordered before launch and Sega sold 500,000 consoles in just two weeks (including 225,000 sold on the first 24 hours which became a video game record until the PlayStation 2 launched a year later). In fact, due to brisk sales and hardware shortages, Sega was unable to fulfill all of the advance orders. Sega confirmed that it made $98.4 million on combined hardware and software sales with the Dreamcast with its September 9, 1999 launch. Sega even compared the record figure to the opening day gross of Star Wars Episode I: The Phantom Menace, which made $28.5 million during the first 24 hours in theaters.
Before the launch in the United States, Sega had already taken the extra step in displaying Dreamcast's capabilities in stores nationwide. Much like the PlayStation's launch in North America, the displays of titles such as Soul Calibur, Sonic Adventure, Power Stone and Hydro Thunder helped the Dreamcast succeed in the first year. Although Electronic Arts declined to support the Dreamcast which included the omission of its popular sports games (due in part to EA's losses from the past Sega Saturn), Sega Sports titles helped to fill that void.