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ok, not sure if you know this, but the blobs staying are not random(some may be). I noticed a pattern that could help the fix on this. (this is of course they havent already fixed this)
Basicly a blob stays if half of it is in a wall or by an object(like a tree trunk).
Also certain maps have it where EVERY blob thats made, stays (Riverside, Nameks _revival, and others i cant think of). So somethings wrong with these maps when they were created, no matter where the blob is in those maps, Floor, air, water, it all stays.
if you need me to elaborate on this more ill try.
hope this helps in any way.
Basicly a blob stays if half of it is in a wall or by an object(like a tree trunk).
Also certain maps have it where EVERY blob thats made, stays (Riverside, Nameks _revival, and others i cant think of). So somethings wrong with these maps when they were created, no matter where the blob is in those maps, Floor, air, water, it all stays.
if you need me to elaborate on this more ill try.
hope this helps in any way.