Lost in space
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- Jun 7, 2006
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Ok i know everyone here has either heard of or played Halo 1 or 2.. for the xbox.
I think esf should use their great Health system with a few tweaks.
1) After taking damage, if a player doesn't take dmg for a period of time he/she begins recovering health.
2) Halo's HP recovery rate is abit too fast for esf. I suggest it should take 6 to 8 seconds to fully recover from 1 hp.
3) After taking damage it should take 10 to 12 seconds of *not taking dmg* to begin recovering hp.
Think of this.. Halo's system is *non-aggrivating* , but at the same time adds new gameplay to esf.
1) 1v1's could be to 1 death. Players would be forced to engage in a fight to get a victory, not pecking at an opponent and running away.
2) This Completely seperates Offense/Defense into 2 categories.. Defense to gain hp when needed. Offense to keep the other player from recharging.
3) Gives ki blasts a more "effective reason". Lets say you need to recharge so you start backing away. Your enemy may use ki blasts to hit you, which resets the how long you have to wait before recharging.
4) Gen beams would become more acceptable(i still believe the dmg should be reduced by a hair). But in a 1v1 both players would gain PL around a similar lvl so gen beams wouldn't be able to 1 hit K.O you.
There are more benifits,.. and i still cant find a negative
I think esf should use their great Health system with a few tweaks.
1) After taking damage, if a player doesn't take dmg for a period of time he/she begins recovering health.
2) Halo's HP recovery rate is abit too fast for esf. I suggest it should take 6 to 8 seconds to fully recover from 1 hp.
3) After taking damage it should take 10 to 12 seconds of *not taking dmg* to begin recovering hp.
Think of this.. Halo's system is *non-aggrivating* , but at the same time adds new gameplay to esf.
1) 1v1's could be to 1 death. Players would be forced to engage in a fight to get a victory, not pecking at an opponent and running away.
2) This Completely seperates Offense/Defense into 2 categories.. Defense to gain hp when needed. Offense to keep the other player from recharging.
3) Gives ki blasts a more "effective reason". Lets say you need to recharge so you start backing away. Your enemy may use ki blasts to hit you, which resets the how long you have to wait before recharging.
4) Gen beams would become more acceptable(i still believe the dmg should be reduced by a hair). But in a 1v1 both players would gain PL around a similar lvl so gen beams wouldn't be able to 1 hit K.O you.
There are more benifits,.. and i still cant find a negative