Originally Posted by john_volkov
the simple melee will be verry useless
simple melee in 1.3 is not useless, your either not good at it, or you dont understand its full potential.
jinx your idea is awesome, imagine regen. wow what a thought, but i'm afraid if it ever happens your all way off.
AWESOME and it WORKS! wow
thoughts that pop into my head all of a sudden, i read all your post's, and i think its pathetic, like jinx said, but in my word's. if you dont have anything positive to type, then get out of the thread!, idea's make things move on, esf needs to move on, jinx i seen some of your idea's, and you have obviosuly thought them through, you just needed other people's thought's. not having them stab you in the back for suggesting an idea, that works when modified, all you people who posted ON THIS THREAD should be ashamed (only the bad posts), insulting him and his ideas!, when he is trying to make the game better for all people.
i understand your idea jinx. now i pushed it to the next level.
this is how it work's,
stamina, not affected at all.
power up . this gains you ki over time.
health - this doesnt change, until now.
power up and healh should be done in a simular way, you will have another key, like "E" to "powerup" and "R" to "healthup"
now when you powerup, you gain ki pretty darn quick
but when you health up you gain health pretty darn slow
ki / second -- for example lets say its 25% so 4 seconds your recharged.
hp / second -- +2, to regain health.
edited i was about to submit when this thought revealed itself to me, now to make things harder you could always have a recharge time for the use of healthup, for 5 seconds. bearing in mind people, 10 seconds for 20 hp, well this would unbalanace a three way fight, but then, that is already unbalanced >) so no loss only a gain for when the other two engage >)
now for the good part
what happens when you charge ki,
you cant move...... so what happens when you charge health, you cant move....
so what happens if your charging health and get attacked, you cant move, but you have to stop charging, or you will get hit, and you have to move, but this cost's ki aswell, so if you teleport you have 2-4seconds against a pro at most and 4-8 seconds against a non-pro. 4 seconds = 8hp, for a non-pro fight, that would be good, but barely any. you will have to get the balance of ki charge and hp charge.
what happens when pro's fight a lot, they lose a lot of ki, and charge after every hit, this idea makes charging health, a very hard task, however only against over pro's, if there facing non-pro's they can do it, but when do they face noobs, only when there's more than 1, so lets look closely at that.
when will people get enough time to charge a descent amount of health.
they cant, even if they run, on public, charging with health like ki, you will be opening your self to attack. even if you run and charge to gain advantage over the opponents in public, well thats going to be hard, considering you gain it so slow, and 1 hit from a super long swoop, in 1.3, will take so much health off, you'll be wasting time.
the super swoop, counter's runners, but you can gain , 5 odd hp after a successful attack thus allowing the game to be a little more tactical. for non-pro's and pro's. this idea is so cool i want it implemented on 1.2 >.<
it's easy to gain a little health now and then, but to gain 110 odd health, well lets do the math, thats 55 seconds , according to people you have 3-6 seconds before you get attacked, now 55 seconds in 1 spot is a long time to be standing still...... a very very long time.. but lets say for arguments sake its not long enough ^^ lets make it 1 health / second, so it takes 110 seconds which makes it impossible to build to full health in any pro or non-pro fight.... so what about 3 health / second, man thats too easy to gain health over a fight... where as 2 health / second will keep the interest a little longer. ever lost a fight by 1hp ? i guess the regen could make that different, but no matter the health or regen gain in a fight.
if your outclassed, you wont stand a chance no matter the rules, health, regen. pro's vs non-pro's , nothing will change here, non-pro's always on public, there for always going to be beaten by pro's in public as usual, however the hp regen means non-pro's can get a little health back so there happy >)
how much dammage can you do in attack, non-pro's anything from 5-20 (example) well there goes 10 seconds of regen time because some flew into you by mistake haha. >)
pro can take half your health in 1 attack quite easily. so regen for them is a bad thing to do, unless... your able to control it in a fight, so after you hit some one 2 -3 times + beam(jump maybe) you charge ki, they get up , they charge ki, you charge health , they finish chraging, you have to stop charging health, you gained 12hp nice one. but now your opponent has all his ki back so your back where you started.
well i need to give this idea a bit more thought but only quote bits at a time, even if you have to get two web pages open to copy and past, or edit your post, just this is rather long.
and finaly , if all fails , raise the hp and dont have regen, or half the dammage given to players from all possible dammages , you must half them, so it will act like they have double health. ok my arm akes. >.< only post positive thoughts.
i thought this through , checked a few times, and made sure i looked at the bad idea's, well this idea could possibly be useless to someone who cant control it as well, but at times it will be useful to them aswell so there is a balance, as for pro's, for them it's well... you'll figure it or see someone's way of using it, i already know mine >)
the idea of making it like powerup, means its easy to engage, and dis-engage the charge.
only post if you can improve the idea, or if you have a problem on how it work's, i dont want to hear insults, only ways it will not work,
this idea counters the following.....
running!!! why, because a super swoop just travel's to far to fast, you'd be running round for 3 hp a time, and when you get hit, you lost 25+ so you have to fight. people will always run , in any case/game. so why dont you all stop moaning about it and do what i did, figure a way to beat it, when they run, you charge your ki to full, they stop and charge health, there ki is lower, then you super swoop down, remember you can chain super swoop so its ok...
non-pro's are bad runner's, so pro's only run, but if that happen's , pro's should be able to handle it... now gday to you... and jinx i want to hear your thoughts on this.