I think ESF needs some tweaking gfx wise... not the major stuff like models, but little stuff..
I'm talking about stuff like explosions not being translucent, but opaque and really bright like a real explosion would look like.....
when a person gets hit by melee and is thrown 300 yards away and hits a wall, ground, or a building, a ton of dust should form around where the person collided....
When beams or attacks of that sort travel across water or the land, water or dirt should be "splashed" outward like when you swoop near the land or water...
I think beams and attacks that can be powered up, should be able to be "held" and not fired even if it reaches its maximum power... just making it shoot automatically when it reaches max ,although I'm still holding my mouse button, seems crappy...
I think there should be generic "big ki balls".. the ones when ppl like Vegeta just "throws" a ki ball that explodes larger than a "kiblob" would, but it would be a little weaker than a generic beam, but isn't a beam, can't be controled, and could reach its minimum required ki to fire very quickly....
There could be a "machinegun ki fire" like when Vegeta goes crazy and shoots little "kiblobs" at like 700rpm... like the beam attacks, this could require a minimum charge time that would probably take a while, and then when you let go of your mouse button, your character starts shooting "kiblobs" like hell.. and when you click your mouse button again, they stop....
When a power stuggle starts, the beams just don't stay the shape they are... they become flat where they beams meet, and they spread.. and as the winning beam approaches the losing person... it starts forming into a ball and sort of pushes the other "flat, spread out, deformed ball" to the loser...
These are just some tiny ideas that could make ESF so much better.. I would like to hear some opinions about this...
Thnx
I'm talking about stuff like explosions not being translucent, but opaque and really bright like a real explosion would look like.....
when a person gets hit by melee and is thrown 300 yards away and hits a wall, ground, or a building, a ton of dust should form around where the person collided....
When beams or attacks of that sort travel across water or the land, water or dirt should be "splashed" outward like when you swoop near the land or water...
I think beams and attacks that can be powered up, should be able to be "held" and not fired even if it reaches its maximum power... just making it shoot automatically when it reaches max ,although I'm still holding my mouse button, seems crappy...
I think there should be generic "big ki balls".. the ones when ppl like Vegeta just "throws" a ki ball that explodes larger than a "kiblob" would, but it would be a little weaker than a generic beam, but isn't a beam, can't be controled, and could reach its minimum required ki to fire very quickly....
There could be a "machinegun ki fire" like when Vegeta goes crazy and shoots little "kiblobs" at like 700rpm... like the beam attacks, this could require a minimum charge time that would probably take a while, and then when you let go of your mouse button, your character starts shooting "kiblobs" like hell.. and when you click your mouse button again, they stop....
When a power stuggle starts, the beams just don't stay the shape they are... they become flat where they beams meet, and they spread.. and as the winning beam approaches the losing person... it starts forming into a ball and sort of pushes the other "flat, spread out, deformed ball" to the loser...
These are just some tiny ideas that could make ESF so much better.. I would like to hear some opinions about this...
Thnx