Texturing Guile

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Finally getting around to Texturing that guile model :).




Close up /o/

Still pretty Work in Progress.

Oh and the face is kinda pixely because the whole model is going on 1 512x512 skinmap thus nothing can be overly big on the map.

Comments would be greatly appreciated.
 
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★ Black Lounger ★
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man, that's comming along great, especially with everything on 512x512 :O Im really digging the realistic style ^_^. Cant wait to see more =D
 
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looks great to me, im no skinner so i wouldnt be able to tell you anything thats wrong
 
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Looking good Tek... time for some 1pxl wub \o/
 
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Quick update


Starting adding more detail.
 
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yar pretty busseh in the last time or?

well :D its comming along nice!
 
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nother update had some time to wrok on it before work.
 
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lookin good man, im liking it, the only thing i wud say is throw some warmer colours in teh hair, like a slight tad bit of orange, to make it look a bit warmer as a yellow, atm its a bit cool like the skin. I'd be interested to see whatcha do next ^_^
 
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Looking pretty good, but I have some crits:

The hair is a little too wide, and it needs to be more orange, I think.

Here's two screenies I just took for you, use them as you like:



 
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Still Working on it :). I think it's starting to come together.



Another pose




I can't really Rig so i'm just rotating vertexes and i'm way tooo lazy to do the Sonic boom pose just yet :p.
 
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drop the cap on the top of the head and make some alpha planes to fill it in, that hard edge doesnt really help the realistic look
 

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Just make his arms a little bigger,then your set,thats a pretty good guile model man,he kicked a*s in the anime cartoon.But the arm thing could just be me,if you dont wanna then dont,he is fine either way.
 

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