Texture Application Tool - Align To Option (Intermediate)

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If you read the Valve Hammer Overview, then you should know a bit about it. But, I did not mention the Align To World and Align To Face options. Read this if you already read the Hammer Overview tutorial in which I showed you how to blend textures or already know how to use the Texture Application Tool.

This is what the texture is aligned to on the face. The direction in which the texture considers to be up. Most of the time when you make a brush, it will be randomly picked. This is not what you want! You should have all brushes aligned to Face or World in the Texture Application Tool's menu!

Example:

Make an 8-sided cylinder. Notice the texture on the cylinder. On each face, the texture doesn't travel smooth from one to the other. This is because they are aligned differently. Select it, hit the Texture Application Tool, then hit "align to world" (making sure that the X and Y are 1, and the shifts and rotations are set to 0). This will make it flow smoothly from face to face!

NOTE: You can select the Texture Application Tool then go into 3D view and select an individual face. You can then edit that face alone.

Thank you,
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