Alright, I've had this idea for a while now and I think itâs a pretty solid idea. Just let me know if I'm wrong =P
Basically, as it is now, when you teleport into an object (be it a building, the ground, whatever) you lose the cost of ki for a full teleport yet you don't travel the distance of a full teleport. So Iâm suggesting that the cost of ki for a teleport depends on how far you actually travel. For example, if you teleport into a building and the building is only the distance of half a teleport, it should only cost half the ki. If you teleport into the ground and not actually go anywhere (You cannot count the amount of times I've done this on accident, only to get hit seconds later because I just wasted all of my ki on that teleport), you shouldn't lose any ki.
So, what do you guys think?
Basically, as it is now, when you teleport into an object (be it a building, the ground, whatever) you lose the cost of ki for a full teleport yet you don't travel the distance of a full teleport. So Iâm suggesting that the cost of ki for a teleport depends on how far you actually travel. For example, if you teleport into a building and the building is only the distance of half a teleport, it should only cost half the ki. If you teleport into the ground and not actually go anywhere (You cannot count the amount of times I've done this on accident, only to get hit seconds later because I just wasted all of my ki on that teleport), you shouldn't lose any ki.
So, what do you guys think?