New Member
Is there a way to change the sound delay on teleporting depending on distance from the enemy player? For example, if you're right up close to them, teleporting will sound instantly. If the other player is farther, it will take half a second to a second before the sound triggers.
This would add an element of surprise to teleporting to attack. Teleporting to run away would still have an instant sound, assuming players are closer.
The after-image is already in place, so I think this would add to how effective it is.
This would add an element of surprise to teleporting to attack. Teleporting to run away would still have an instant sound, assuming players are closer.
The after-image is already in place, so I think this would add to how effective it is.