I never found those huge map explosions to bee too much a problem. So long as you saw it happening you could move behind an object and be clear of the blast so long as you weren't directly in the path of the impact point. But most people don't do that or just try to run from it lol. Still sounds good to me.
Does the damage lessen as you grow further from the point of impact? Cause I always liked the large detentions, but the damage they did from so far away was pooy! If you could scale the damage by the distance from the point of the explosion and greatly lessen it.
And my final question if you would be so kind as to answer. I've always wanted to see people get launched away from an attack eg: Kamehameha, Final Flash if it detonates close enough to their vicinity It wouldn't have to be as far as say A direct melee hit, but something that hinder's their movement just a little for a few seconds. Cause as the game stands Melee is still vastly superior to other forms of attack, which are alot easier to dodge.