Suspension Bridge Prefab

Lost in space
Banned
💻 Oldtimer
Joined
Dec 1, 2002
Messages
2,725
Best answers
0
Yeah, I was bored enough to make a prefab. It's more productive than playing games when you're bored, I guess. ^_^
I was going to make a map featuring the bridge, but I just couldn't get around to it. I didn't want to let the bridge go to waste though, so I'm setting it free into the community.
Feel free to throw in some C&C, but I'm not going to change it. That's up to anyone who wants to use it. ^_^
Here's a screenshot: (click for a larger version)
<a href="http://www.uploadyourimages.com/img/382024bridge_prefab.jpg"><img src="http://www.uploadyourimages.com/img/546706bridge_prefab_t.jpg"></a>
Change the brushwork, change the textures (they're a little dull, but I didn't spend time looking for better ones), change the style, whatever you want.
I'd just like to have a tiny bit o' credit from anyone who uses it, unless you radically change it, of course.
<a href="http://www.hlebound.com/devjournals/DragonDude/Misc%20Files/bridge_prefab.zip">Here</a>'s the source, have fun and happy mapping!
 
Active Member
✔️ HL Verified
💻 Oldtimer
Joined
Oct 27, 2002
Messages
1,185
Best answers
0
Looks cool. WPoly? Brush count? Would be nicer if it had a curve. If I were to use it, I would remove some detail then add a curve (vertical) to it.
 
Lost in space
Banned
💻 Oldtimer
Joined
Dec 1, 2002
Messages
2,725
Best answers
0
A curve would look pretty nice.
Looking at both of the towers and all of the cables, it weighs in at about 750 wpoly. A little high, but it's mostly the towers, which can be clipped of a good ammount of detail.
Brush count is ~150. Some intersecting brushes are tied to func_wall, I didn't want to ungroup them all.
 
Active Member
✔️ HL Verified
💻 Oldtimer
Joined
Oct 27, 2002
Messages
1,185
Best answers
0
Hit the "ig" (ignore groups) button at the top of Hammer. It will act as if the groups did not exist, but they still do. Unclicking will restore group functions. And yeah, you should definatly remove some brushes from that if you want to use it in a map.
 

Users who are viewing this thread

Top Bottom