Force Pit Member
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Yea im sure most people will turn off that dog that covers up the screen lol?
The characters seemed fine to me. i was able to master all of them and never had a disadvantage when using anyone. I practiced with all and got better with all. People hated playing me cause I never had a bad character. You just got to know hwo to use each character cause some excel in other departments then others. They don't need to change a thing.tonythetiger123 said:The main thing I hope they improve is a total character balance between everyone. There are characters in SSBM that really suck compared to others. Characters like Pichu, Bowser, mewtwo, Zelda are at the bottom of the list of bads. Samus, mario, doc, ganondorf are around middle tier characters. And shiek, fox, marth, Peach, etc are top tier characters. Theres alot I didn't list but was just giving an example. They should leave the top tier characters alone since they are really good, and just make slight improvements to the worse characters to make them better.
SailorAlea said:Games on the "computer," like Warcraft 3, CounterStrike, etc--they don't require the extremely low latency that a fighting game does.
Take ESF for example--lower than 50 ms is usually acceptable, to me. But I prefer under 20ms if possible. 100 or higher and it's pretty shaky.
For a fighting game, where instant response to what your enemy is doing, _extremely_ low latency is required. And in Super Smash Bros., a multiplayer (not just 2-player) game, the connections between three people are very varied.
Let's say one person is in California, one person in Florida, one person in Maine, and one person in Washington (state). Do you think that game is going to be running smoothly, for anyone? No. It'll run like "hot, sick ass."
This isn't just Nintendo's problem, it's the nature of the Internet. Fighting games aren't well suited to being online. But, like I said--if Nintendo finds some magical way to pull it off where Tecmo and Sammy failed, good for them.
I'm not sure where you got your information. I'm very huge fan of this game. Studied it down to a science. I know exactly how much damage does how much and to whom. I know the timing it takes to do each attack, and at what angle/how far away you need to be to execute it. And I assure you Falco is in no way in the "upper" portion of that. My best character is Falco. Followed by mario and Roy coming at a close second.tonythetiger123[/quote said:It may seem like they are balanced if you play smash as a casual player, but they really are not. Ill grab a list of the tier list that top players made for SSBM.
"The tier list is commonly used to base the usefulness, or playability of characters." It also includes their stats, like weight, etc.
Top:
Sheik
Fox
Marth
Upper:
Peach
Falco
C. Falcon
Samus
High:
Jigglypuff
Dr. Mario
Ganondorf
Mario
Ice Climbers
Mid:
Luigi
Link
Roy
DK
Pikachu
Zelda
Low:
Ness
Young Link
Yoshi
Kirby
Mr. Game & Watch
Bowser
Bottom:
Mewtwo
Pichu
If you were to have a shiek vs pichu battle, and both players were at the exact same skill level, the pichu would almost literally have no chance of winning.
I got it from Smashboards.com. If you want to know anything about Smash, then you can go there.
Fire Phoenix said:I'm not sure where you got your information...
The website also has smash videos you can download of pros playing there. Ill find one ina sec.TonyTheTiger123 said:I got it from Smashboards.com. If you want to know anything about Smash, then you can go there.
You can't compare the old smash to the new one on the gamecube. They are way to different. Thats like comparing an old esf beta to the current version 1.2 version we have now.Fire Phoenix said:Pickachu was my best character is SSB on the 64.
Thats Falco's spike move (down A in the air), which fox does not have. So of course Fox can't spike someone down like Falco can.Fire Phoenix said:With Falco I can knock someone down the map at no more than 15% dmg. With Fox I have to get it up there to over 2 or 3 hundred before they can get knocked off the map
Zero, like from MMX? SSB:M was declared one of the best fighting games of all time, how can you not respect the series?ZeroNightmare said:zero ****ing up link would give me a little more respect for smb, and possibly a little angst to actually play the game
First? Nintendo Wi-Fi has been going for a while on the DS, now. Metroid Prime Hunters was built for online play (the single player being more for getting used to the controls), and I've taken Mario Kart DS online several times, already.SailorAlea said:In any case, we'll see if Nintendo can pull off their first real foray into online gaming.
I wouldn't say it's unbalanced. Link, imo, is hardly the best character - I can't do anything spectacular with him. It all depends on what your style is - I used to be amazing with the incredibly sluggish characters (Gannondorf, DK, Bowser). Now, however, I need to play as Marth or Samus to be in my "comfort zone". Likewise, my buddy generally does best when playing as Zelda/Sheik. Granted, there are characters that have abnormal cons (Pichu being the prime example - it's smash attacks do damage to itself), but I've seen people do plenty of damage with those characters.ZeroNightmare said:i dont really like the gamecube controllers, and i'm into games with a bit more depth, like tekken. and smash melee isnt very balanced, link is pretty much the best character, versus crap characters... like pichu,
now... if they made like... i dont know, block fighter....street melee, or tekken with little "DK Mode" characters similiar to smash brothers i'd buy that
Well, if you're going to refer to 'combat depth', I suggest you mention fighting games, not just "games with more depth". 9 out of 10 gaming discussions I read over tend to use depth to describe story and characters.ZeroNightmare said:i dont mean story depth, i mean combat depth
duh?
Note that I said "real" first. In any case, I'm talking about an online system as expansive as X-Box Live.Majin_You said:First? Nintendo Wi-Fi has been going for a while on the DS, now. Metroid Prime Hunters was built for online play (the single player being more for getting used to the controls), and I've taken Mario Kart DS online several times, already.
For a free service, Nintendo Wi-Fi is pretty decent - lag is apparent, but not unbearable (I've been in far worse CS servers in the past). I'm hoping it'll be just as smooth, if not better, than what I've seen on the DS, thus far.
Then again, SSB is more fast-paced than a racing game like Mario Kart, or an FPS like Metroid Prime.
Still, if the DS' service is any indication, I can't imagine that the lag would be unbearable. I'd hope they'd take steps to minimize latency in a game as frantically-paced as SSB.