Video's:
http://spdbz.jp/special/movie.html
http://uk.gamespot.com/ps2/action/superdragonballz/index.html (some vids not much info)
http://www.youtube.com/watch?v=PrQQ... cartoon playstation psp nintendo martial art
Well, this game looks awesome to me, I think it looks like a direct copy of that chou dbz game that i saw here not long ago. Something tells me this dbz game will be good, probably better than tenkaichi 2
here's an article i basically stole from the gamespot forum =P:
http://spdbz.jp/special/movie.html
http://uk.gamespot.com/ps2/action/superdragonballz/index.html (some vids not much info)
http://www.youtube.com/watch?v=PrQQ... cartoon playstation psp nintendo martial art
Well, this game looks awesome to me, I think it looks like a direct copy of that chou dbz game that i saw here not long ago. Something tells me this dbz game will be good, probably better than tenkaichi 2
here's an article i basically stole from the gamespot forum =P:
Heres the full pre-E3 hands on preview for Super Dragon Ball Z.
In the furthering adventures of Son Goku, 18 fighters will soon gather in arenas across the land to take part in a virtual competition which shall here fore be known as Super DBZ. Some may live, some may die, but one thing's for sure - there's going to be some crazy Instant Transmission action all over the place.
In yet another offshoot of Atari's highly-popular Dragon Ball Z game series, Super DBZ attempts to find itself a warm niche in the action, its focus being competition fighting. We're talking Street Fighter II-type hardcore competition here, and that's not simply a coincidence - Noritaka Funamizu, the creator of Street Fighter 2, is heading up the project as the first game from his new studio, Craft and Master. Part of the theory behind its hardcore tilt is that while there are plenty of kids into DBZ, there are just as many who grew up with the franchise and are now looking for a real challenge. Makes sense to us.
What we've seen and played of the game certainly makes it out to be a tighter, more refined game than any Dragon Ball Z title we've seen in the past. While other games in the franchise have gone for bigger and more explosive experiences, tying in tens if not hundreds of fighters and a wide assortment of battle arenas, Super DBZ goes in the somewhat opposite direction, offering a small set of extremely refined characters and arenas that have been tweaked, polished and spit-shined as perfectly as possible. The result is a fighter that Atari hopes can stand toe-to-toe with the big boys of fighting games - Street Fighter, Soulcalibur, Tekken and the like.
While the character set is "limited" to 18, there are a handful of playable characters not yet seen in a DBZ game. Chi-Chi, Goku's wife, makes her first appearance, for example. Not only that, but original Dragon Ball creator Akira Toriyama has created a Mecha-Frieza specifically for the game. Talk about official...
Each character is able to be upgraded through a series of attributes, such as blocking, attack power and so forth. As you play through the game a number of times with each character, they'll become stronger and stronger. Not only that, but you'll be able to assign them one of two special moves that aren't actually locked to that character. So if you want to equip Frieza with Goku's moves, you're able to do this. Upgraded and customized characters are saved on your memory card so that you're able to take your fighter set to a friend's house and play against his motley crew. Cool stuff.
Super DBZ's play mechanics, as suspected, mimic those of Street Fighter more so than many other battle games. Special attacks are assigned to certain button sequences and you'll have to be quick to pull them off as it's quite a fast game. Rather than charging for a massive attack for a while and unleashing one huge, devastating burst of power, Super DBZ is more focused on throwing smaller but much quicker attacks.
The actual combat is a little more subdued than other Dragon Ball Z games, but this makes sense given its design. Special attacks still look rather powerful and cause a great deal of damage, but they're not quite as "otherworldly" as you might see in the series. Remember, this is a refined competition game.
Though there are only seven stages, the few we saw were fairly large, some of which contained multiple tiers. They're fully destructible as well, so the large, knocked-over gas truck that appears in one of the levels can indeed be fully destroyed. It's cool stuff.
Super DBZ really is a different sort of Dragon Ball Z game. It really looks to be a game where the refined and practiced gamer will excel, and that's the point - this isn't a kid's game.
---
Super DBZ really is a different sort of Dragon Ball Z game. the practiced gamer will excel, and that's the point - this isn't a kid's game. -IGN